That’s right! The Symbifan has officially come out of retirement to bring you not one, but two parts of the monumental storyline known as Justice League: A Midsummer’s Nightmare! (In two articles that is. I’m not a machine!) Umm…sorry about that. Now, where was I about six months ago? ….Ah yes! I was about to give my insights on the second installment of this titanic tale. (Talk about a long build-up! Sheesh!)
We last found ourselves with the “World’s Finest” as they were slowly beginning to regain their memories. It was decided that this new threat would require more than just the two of them this time. It would require a team with experience and abilities the likes of which the world has never seen before. (See how I did that? I just excited you with my words! You’re welcome.) Anyway, that said, we join a green alien child, presumably on Mars, scratching typical children’s artwork into the side of a cliff. The father calls to the child to rejoin him at the top. Being a good little Martian kid, she does so without hesitation. (Ahh. If only this worked so easily on Earth! Am I right, parents?! These kids today….) But I digress. As the girl meets up with her parents topside, there is a back and forth about alien worlds and the lifeforms or lack thereof that might inhabit them. It’s then that a lens falls from the father’s telescope thingy. As he drops to the bottom to retrieve it, he sees his child’s artwork. The symbols seemly oddly familiar to the martian!
Meanwhile, back on Earth, we find ourselves in the Batcave where Batman and Superman decide their next move. It is still unknown exactly which villain they face, but they decide it would have to be a telepath of the highest order to affect the entire world so completely. As if the population of the planet were dreaming in unison. They then wonder where on Earth the Martian Manhunter could be. After all, who better to fight a telepath than another telepath? Batman brings up a list from his computer listing the whereabouts of the “big-hitters” in the superhero community. (Convenient, huh? I want a super-computer like that! Maybe if I’m a good little Symbifan this Christmas….Nah. you’d probably have to be an adult version of a spoiled rich kid to get toys like that. You know, the type that is in his thirties and still can’t cope with the deaths of his parents from age eight! I mean, come on, Bruce! Grow up! Oh, slam! I just insulted everyone’s fav “bat-guy”!) Well then, back to the story. The two decide to assume their civilian identities and seek out their super friends.
It should be noted here that the long-time Justice League villain known as Dr. Destiny is pictured sitting in a high-tech chair of some sort with several wires sticking out of his armored headpiece. He speaks to himself of growing quite full on the dreams of everyone the world over. But, he then speaks of another he calls “Know Man” who seems to be pulling even his strings! (Insert shocking/dramatic music here!)
The first candidate on Bruce Wayne’s list for the most epic of superhero teams is Arthur Curry AKA Aquaman! Bruce, never being one for wasting any time, forcibly dunks Arthur’s head into his fishtank where, to Arthur’s amazement, he can breathe! This seems to do the trick and Aquaman returns to his senses. (Score one for being straight to the point, eh kiddies?!)
We then join Wally West as he tries to forcebly enter the apartment of Kyle Rayner. West begins shouting at Rayner that he hasn’t slept in weeks and that Kyle’s comic book, Green Lantern, has something to do with it. Kyle, thinking Wally to be a crazed fanboy, starts to get angry at this intrusion. (Ah. We’ve all been there, haven’t we, fellow fanboys?!) The situation grows heated until, to both of their amazement, a beam of green energy blasts from Kyle’s ring finger! Instinctively, Wally dodges this attack, but he does it at super speed! The Flash and Green Lantern have returned.
Meanwhile, the world has gone completely nuts as everyday people the world over suddenly develop superpowers. This of course causes mayhem and carnage. As the news reports on this in all languages and networks, a strangely garbed man smiles. Yes, things are going completely as he has planned. While this is happening, Clark Kent pays a visit to Diana Prince AKA Wonder Woman. Being Batman’s polar opposite, Superman takes a more peaceful approach to awakening Wonder Woman to her true identity. He simply shows her that she can fly like him. (See Bruce, things can be done nicely. Damn!)
Anywho, Superman, Batman, Wonder Woman, and Aquaman meet up atop a skyscraper and discuss their present situation. They come to the common consensus that this all has to have been perpetrated by their old nemesis, Dr. Destiny, and that the Martian Manhunter will probably be needed to defeat him. The only problem? No one can locate the green-skinned powerhouse! (Seriously, have you Googled Martian Manhunter’s list of powers?! It’s insane! I mean, Superman ain’t got nothin’ on this guy!) Just then, all hell breaks loose in the city streets below! Being that they are heroes, this gives them little choice but to help. They leap into action against some new superpowered humans and do what they do best! But the numbers are against them and they soon begin to falter. That is until The Flash and Green Lantern arrive on the scene! The soon-to-be-complete team makes short work of these super wannabes and take a moment to catch their collective breath. Just then, Superman shoots off into the sky. The others follow and soon discover the source of the Last Son of Krypton’s haste….he has found the Martian Manhunter!
The thing is, he is discovered not on Mars at all, but hidden within an Air Force base on Earth! The heroes are relieved to find their Martian friend and offer him freedom not only from military custody, but from this lie he has been living. There’s only one problem….he doesn’t want to be freed! Having lost his entire species once, he is unwilling to surrender to reality. Who can blame him? In this dream, he is a husband, a father again. Before the others have time to protest his decision, the base is attacked by superhuman terrorists. Springing into action, our heroes begin to prepare to battle. But, before much can happen, an explosion sounds throughout the base. Looking, all concerned see flames erupt from where the Martian family is housed! That’s right. Fire. The weakness of the Martian race! (And y’all thought a green rock was stupid for a Kryptonian!) All of them then hear an unearthly cry of anguish. Martian Manhunter holds the remains of his “family”.
He then turns to the attackers, enraged! He marches past his allies and demands who has done this. The superhumans not only don’t deny it, they proclaim credit proudly! Big mistake! With the addition of the Martian Manhunter, the Justice League stands united and ready for action!
TO BE CONCLUDED….
Dedicated to my sweetheart, Renee Grill, without who this article would never have been written. I love you and happy anniversary!
Greetings, Legions of the Unspoken! It is I, your loyal Symbifan, back with the first installment of my newest article just in time for my birthday! And what better way to celebrate than to share my passion with you, the readers, for the timeless DC classic Justice League: A Midsummer’s Nightmare?! No better way! So, without further ado….
Our tale begins with recent Green Lantern, Kyle Rayner, taking a break from writing/drawing a new page for his assigned comic book project. He seems to be having some difficulty deciding exactly which direction he wants to take with his story. And I mean, who can blame him with a lame character name like….Green Lantern?! Wait! Whaaaaaat?! (Sorry, Family Guy moment!) Anyway, he becomes discouraged and decides to go out for a cup of coffee. While his editor is blowing up his answering machine in his apartment, he meets up with a friendly neighbor lady and talks about his slump. They both enter the coffee shop, purchase their drinks, and say their goodbyes as she leaves for work. It’s a pretty typical day until she shoots off into the air and shapeshifts into a bird to join the hundreds of other flying people milling about their average work days! (Insert Twilight Zone music here!)
We then cut scene to The Daily Planet where reporter Clark Kent, sporting a stylish ponytail (What do ya want? It was the 90’s!), is currently enduring a lecture his from publisher, Perry White, about his work on a recent article about superpowered people (AKA “metahumans” to you Marvel mutant nuts). As Perry gets frustrated and storms off, Clark admits to a co-worker that he actually requests these types of stories, but when he attempts to write them, they seem less “real” to him.
At that moment, another co-worker enters with a gift for Perry, a paperweight. This is when Clark panics as the rock strikes a stunning resemblance to kryptonite! He quickly excuses himself and bolts though the office. As he make his escape, he hears several names spoken in other conversations that seem familiar to him. The readers know them to be the secret identities of some of DC’s other costumed adventurers. As he ponders what this means, we once again cut scene, this time to Wayne Manor.
This scene begins with Bruce Wayne reading the local newspaper and looking rather distressed. His assistant, Lucius Fox, senses his boss’s distress and exclaims that this must be due to the front page story about a bad business deal Wayne Enterprises was recently involved in. Wayne shows little interest in this and shows Lucius the back story about a recent horrific murder in the fair city of Gotham. (Big surprise, right?!) Bruce then orders his assistant to cut a check to make sure the survivor of the crime (A boy named Jason Todd! Cool huh?! I mean, huge fan of the Red Hood right here! There was this one time…..oh yeah, the article! Sorry! So embarrassing…..) want for nothing for the rest of his days. Lucius then remarks that Wayne can’t save everyone that has been a victim of a violent crime. To which Bruce replies in what I’m guessing is his dark and terrifying “Batman voice,” “Yes Lucius. I can.”
We are next transported to a scene of great danger and panic. A red-garbed figure streaks through an inferno at speeds so great that lightning follows him! As he runs, he thinks about how he is too late but doesn’t remember what for. He also thinks that there should be others with him. Who? He thinks he spies another in the flashing energy. He reaches out. This is when Wally West wakes up for school. Late again for class. What a slowpoke, he thinks.
￼￼I bet you “wonder” who’s next! (See what I did there? I just gave you a clue. Okay. Bad joke. Um….moving on.) We now find ourselves at the Themyscira School for Girls. The students are in the process of playing tug-of-war with a large rope, overseen by Headmistress Diana Prince. As the game begins, one girl pulls so hard that literally all of the other students are thrown as if the weighed no more collectively than a feather! Yes. They have a metahuman in their midst.
The girl, obviously frightened at the large mutated arm that has just replaced her average one, panics and smashes it through a tree! Diana, without thinking, flips through the air and blocks all of the girls from the onslaught of splinters with her bracelets! She then lassos the girl with the rope and forces her to calm down. Afterward, both headmistress and student both recover from the incident, utterly confused.
Meanwhile, in the boardroom of the Red Tide Tuna Company, (Anyone else think this company is in desperate need of a name change?!) the members of the board discuss their Vice President of Environmental Concerns, Arthur Curry. There’s a catty back and forth about how Arthur was only appointed his job and title to save the company from an inevitable lawsuit. It seems Arthur had lost a hand while working for the company.
While this juvenile exchange is taking place, Arthur’s chair is of course empty. He is still within his office. He knows how they feel about him. What a joke he is to them. While deep in thought, he looks out his office window and sees the large groups of environmental protesters. He thinks about how he, in actuality, belongs with them.
We now set our sights upon the red planet of the Milky Way Galaxy. That’s right, Mars. But it seems as if this barren and uninhabited wasteland is anything but as a Martian child is pictured running down the red dunes toward her mother. The child exclaims that she was told today in a learning ceremony that there may just be life on other planets. She then asks if such a thing could be possible and if her father believed this.
That’s when her father scoops her up in his arms with a smile and replies that he only believed in what he could see or touch but that it mattered little to him as long as these “aliens” never interfered with his happy life. (All I can say is, Martians need to invent a little something called….clothes! I mean, the red strap over the chest hardly hides anything! Have some shame, people!)
Meanwhile, we see a purple-haired, yet pixelated (You read that right. Pixelated! As if having purple hair isn’t enough!) man strolls right past what seems to be military guards in a presumably secret compound. He walks between the guards without notice and, in fact, right through the door as if he were a ghostly apparition! He descends the stairs beyond where a male in a helmet resembling a skull and tattered clothing sits. He is strapped to a high-tech chair in heavy restraints. The purple-haired man speaks with a smile to the prisoner about how the appearance of metahumans coming into their power is on the rise. He then asks what the strange captive has to say about this. The trapped man cries out in pain as if in reply.
We then rejoin reporter Clark Kent as he is finding cover during a metahuman battle in the center of Metropolis to record his thoughts into a handheld tape recorder. The carnage is truly epic as the two superpowered gangs tear up the city, putting countless civilians into harm’s way. While the battle reaches its height, a stray energy blast from one of the attackers hits the large golden globe above the Daily Planet building! As the landmark explodes into shrapnel, Clark has a flashback of another time. Of another life. He leaps into action, saving several civilians. The rubble narrowly misses them. An onlooker, seeking to save the hero, starts lifting a piece of the building’s wreckage. He finds no one because Clark has taken to the skies!
We then reenter the home of Bruce Wayne. As Bruce watches the news with obvious disgust, his parents enter the room! (Okay, DC! Now you’ve gone too far! That’s right, folks! The parents of Bruce Wayne are alive and well! Has the world gone utterly mad?! Has it?!! I’m sorry, but my mind is officially blown! Excuse me a moment while I take my meds…..)
(Okay. I’m back and feeling like my old Symbifan self. Continuing on….) His parents, completely unaware of Bruce’s shock, blather on and on about how he should give up his charity, travel the world, and basically enjoy his fortune. It’s then that his mother unknowingly snags her pearl necklace on the statue of a bat-like creature within the study. As she lifts her head, the necklace snaps and pearls fall everywhere. That’s when Bruce Wayne remembers and starts to wake up. He immediately starts looking for the secret entrance into the Bat Cave behind an old father clock. He finds nothing! He then turns and sees the awe-inspiring form of the Man of Steel hovering there in full costume! He tells Wayne to wake up. That he believes in him.
But before Bruce can say much in reply, a group of metahuman looters scale the gate to Wayne Manor, looking for an easy score! They picked the wrong mansion! Superman rushes out and easily dispatches of these young upstarts until one meta, in invisible form, tries to sneak up the Last Son of Krypton.
Before Superman can react however, a Batarang cracks the hoodlum in his see-through skull! The Batman has officially returned! (Time for a “World’s Finest” team-up, y’all!) The two speak seriously on the state of this nightmare of a world. It is decided that if they’re going to triumph this time, there going to need help.
Greetings, Legions of the Unspoken! Emily Scott here with yetanothertantalizinground of telling you about a comic that never got to fully explore its potential! Come one, come all and gather ’round to gasp at the abandoned character development! Marvel at the missing resolutions! And if you’re very brave, try your hand at wildly speculating where the unexplored plot points would have eventually lead!
I kid, but as the links demonstrate, a lot of interesting and worthwhile comics never got the chance see how good they could really get, and each one makes me a little sad and wistful, even as I’m simultaneously glad I got to discover them at all. As fans of, say, Firefly or The Clash will tell you (whether you want them to or not), it can be rough to contemplate what might have been with any art that speaks to you, but as the links also demonstrate, good art goes away abruptly all the time, and there’s no use being histrionic or too sentimental about it. Sometimes you read a fun comic, and then there isn’t any more of it, and it’s a bummer. Such is the case here. So without further ado and sans the gnashing of teeth and rending of garments, let’s cut right to the Chase. (You knew that was coming. Hell, I made it the title of the article.)
Chase, a DC comic published from the beginning to not quite the end of 1998, follows one Cameron Chase, a rookie agent with the Department of Extranormal Operations. (Its name calls to my mind the opposite of what it’s meant to. I picture of bunch of agents in suits investigating, like, really normal things. EXTRA normal things.) Its ten issues, mostly written by Dan Curtis Johnson, drawn by J. H. Williams III, and inked by Mick Gray, paint a character who feels very of her time but also slightly ahead of it.
Chase is cynical but determined, brave and unafraid to take action, but flawed in more than enough believable ways to keep her far away from fulfilling any Strong Female tropes. She might not feel quite as novel a character in a time when even non-comic readers know the name Jessica Jones, but in 1998 there was a dearth of female characters in any medium written complexly enough to wear their strengths and their weaknesses equally well, and there’s still one now. I may have gotten some 90s nostalgia reading Chase, but there’s not much about it that couldn’t have just been written today and still feel pretty fresh.
There also aren’t a ton of characters who can slot right in to as many different settings as Chase can, but that’s one of the benefits of a perpetually put out character. She feels just as natural rolling her eyes at Batman or scoffing at the Teen Titans as she does sneering at weird mystical creatures or quipping at an Artificial Intelligence. Her scorn makes her feel relatable in unrelatable situations, where you could see why a detachment from her surroundings would make her a top notch investigator. She has a disdain for the superhero (pardon me, metahuman) world in particular, and her choice to inhabit that world anyway and the ways in which she belongs there more than she knows seemed as though they would have been pivotal emotional conflicts had the title continued.
Chase’s first mission finds her in Ohio investigating a case that would fit right into today’s world (well, today’s world if people had superpowers). Jerry, a high school kid sick of getting picked on by a chadbro actually named Chad, is set off by the sight of his crush with his tormentor and unleashes a pyrokinetic blast. Chase and her handler, Agent Sandra Barrett, track Jerry down, and Barrett tells him he will be sent to a training facility for “talented” youth, a decision that does not sit well with Chase. (This is another conflict that seems like it also would have been expanded on in further issues had there been more. There are references to a list generated by standardized testing used to identify children who likely have powers, and in a later issue, you see a newspaper with the headline “Govt. kidnapping super kids!”)
Chad ends up dying from his injuries, and the town shows up to Jerry’s cell out for his blood. Jerry escapes with another pyrokinetic blast, and Chase finds him by correctly guessing that he is heading for his crush’s house. Before Jerry can do any more damage with his abilities, something inside Chase reaches out and dampens Jerry’s fire. Chase decides not to tell anyone how she was able to counteract his powers, considering she is still new to the DEO, has already had an ideological disagreement with how they handle metahumans on her first mission, and has wholly negative feelings about those with powers anyway. And, you know, shadowy government agencies, real or fictional, don’t always have the best track record at handling things they don’t understand particularly well. So probably a good call on her part.
Chase’s next mission sends her off to South America to investigate an Artificial Intelligence called the Construct that had taken up residence in a temple and was a day away from taking over the world’s computer network when the Justice League shut it down. Amanda Waller informs Chase that there is still a heat output in the temple and sends her to investigate with, you guessed it, the Suicide Squad!
The mission goes about as well as you would expect, with the Suicide Squad amusingly annoying the piss out of Chase, then deciding to go with Plan B (escape) when the conflict between some insurgents and the soldiers holed up in the temple prevent them from accomplishing their objectives. Chase attempts to stop them, which leads to her power-dampening powers flaring up on Copperhead, and she falls down a cliff and ends up in the custody of the soldiers. Those soldiers turn out to be form Soviet Intelligence, who are apparently just kind of bored since the Soviet regime collapsed and scavenging for information in the temple. They stick Chase into the Construct’s interface, since they don’t know what it will do to a human, and she is informed that the Construct has infiltrated the Soviets’ armor with plans to take over the world’s systems next.
Chase does manage to escape with that valuable information after kneeing her captor in the crotch (see above), so it’s not a total wash, but she assumes incorrectly that her next assignment, babysitting the Teen Titans, is a punishment for the previous mission’s failure. Her misconception is corrected by the DEO’s director, Mister Bones, who she discovers is a talking skeleton. (Am I the only one who would read a title that’s nothing but a walking, talking skeleton engaging in mundane bureaucratic tasks to work his way up the ranks?) Bones tells her that a lot of European law and intelligence agencies are suddenly willing to exchange information with the DEO now, and since no good deed goes unpunished, Chase’s reward is to guard just the sort of people she can’t stand!
The real star of this issue, however, is not its titular character, any of the Teen Titans, or even Booster Gold, who shows up seemingly for no other reason than to rag on the Titans for his action figure being better than theirs. No, the real star of this issue for me is the villain, spoiling for a fight, and ready to introduce the world to his new group of henchmen, the Clockwatchers. It’s time (I said it) for the Clock King.
To be honest, there’s nothing beyond a really cool design that makes me like the Clock King so much, and his team gets handled pretty quickly by the Teen Titans and Chase’s still-hidden power. He and his Clockwatchers are mostly played for comedy, which is all worth it for the scene where they squabble about taking the bus:
Chase is injured in the fight, and while she is laid up in the hospital, we get the chance to hear a story about one of her pre-DEO P.I. exploits, an encounter which Klarion the Witch Boy. This issue also gives us a closer look at the characters who make up Chase‘s supporting cast, her superhero obsessed sister Terry who has been displaced by an earthquake in Gotham, a vagrant named Knob with a penchant for the paranormal, and Chase’s boyfriend Peter.
I enjoy the way her relationship with Peter is handled because it is a prominent part of her life and interferes with and buoys the rest of her life in realistic ways. So often females characters are entirely defined by their romantic relationships or those relationships are presented as impediments to some mythical idea of “having it all,” so it’s always refreshing to see the situation handled with more nuance. When they bicker, it feels lived in, and the shadow of past grievances can be heard in their words. Peter may flirt dangerously with being something of a useless boyfriend cliche who only serves to, like, hold her back, man, but he always seems to be pulled back before he can cross that line. He may not be crazy about, you know, getting a job, but he proves his worth with some 1337 haxor skills, and when he argues with Chase about her work with the DEO, it feels like the words of someone who truly cares rather than someone trying to keep her down.
Chase’s relationship with her family and the particular nature of her opposition to superheroes is explored in the next issue when she and her sister are stuck on an elevator. Chase is tired of hearing about the stories in her sister’s superhero tabloids and snaps, revealing a tragic past her sister is wholly ignorant of. Their dad, who Terry was lead to believe died in a benign way, was in fact a mask who belonged to a group of do-gooders. He was known as the Acro-Bat, which is both a great and a stupid name. What is just a great name is the moniker of the group of masks he belonged to: The Justice Experience.
It’s kind of hard to blame Chase for being embarrassed by this piece of her family’s past, considering her dad is the only one of his friends who looks like an out-and-out dweeb, amirite? These wannabe heroes got into a fight with a villain group called the House of Pain (You’re hearing Jump Around in your head right now, aren’t you?), and a woman was caught in the crossfire and died. The man who loved her was less than pleased with the Justice Experience, as you might imagine, and he begins to take them out one by one. The comic goes from “Haha, look at these silly vigilantes in their silly costumes,” to, “Oh Jesus Christ, that’s brutal,” real quick when you see the aftermath of his revenge.
The Justice Society of America veterans are eventually enlisted to take care of this threat, sparing anyone else from being maybe sort of eaten, but leaving lasting scars of Chase’s psyche. Terry is understandably indignant that no one told her the truth sooner, but she doesn’t hold it against her sister very long. That’s good news for Chase because she will need all her focus on her next mission, which sends her to Gotham, to properly verbally cut Batman down to size, once of my favorite things in the title.
The gist is there is a new drug mutating its users, who now look demonic. The DEO and the DEA have been experimenting with thyroidal mutagens, which only one corporation in Gotham is licensed to use. Chase sees Batman skulking around the place, and when they return together the next day, they discover the doctor who designed the mutagen went missing with the drug in the days after the earthquake. The doctor had been growing increasingly paranoid that the government wanted to steal his work to create superheroes and supervillains. They find two more kids who’ve been mutated, and Batman turns up to stop them. Chase shoots one of them who is about to get the drop on Batman, and he has, what she will later describe in a way that makes her one of my heroes forever, a Bat-Tantrum.
I’ve got to go with Chase on this one. I first read this comic right after seeing the second season of Netflix’s Daredevil, and I was so tired of Matt Murdock’s smug sliding scale of morality, that I was happy to see someone pretty sane just take some decisive action without wringing her hands a whole bunch about it. I understand why the taking of a life is a huge moral dilemma in a lot of comics (and obviously in a plenty of real world scenarios), but it seems like it’s usually someone on the Punisher’s level of not ok that you see characters fall on this side of things. Seriously, though, if you ever see a large demon creature trying to rip me apart, you certainly have my permission to do whatever it takes to stop them without spending a lot of time considering if they might be able to be changed back.
The doctor escapes, and the mutagen is recovered, at which point we find out Chase’s presence has been a cover for her real mission, which is to find out if Batman is a lone nut. Since she had previously met him in her first appearance, in Batman #550, she is able to confirm that it is the same man and not a group of men all using the mantle Batman.
Chase uses the pretense of trying to find the doctor to stay in Gotham, and Peter continues to be marginally useful with hackzor assistance to try and smoke Batman out. He eludes their attempts, at which point we find out it was actually the Oracle they were tracking all along. She warns Batman, who is already aware the Chase is spying on him, which he probably can’t be too upset about, considering he is already spying on her. Oh, those kooky spooks!
Chase attends a party at Gotham Broadcasting, where she uses all her secret agent and private eye skills to come to the startling conclusion that Batman must be the guy in charge of GBC, since Batman has to be using its satellite. Well, in all fairness the guy was standing next to Bruce Wayne. Ok, seriously, in all fairness, that man is the Sentinel, Alan Scott, so it’s not like she was completely off base on the whole him being a superhero thing.
Chase encounters Batman again, where she learns some less than savory stuff about the agent she was working with on the case, and Batman delivers the world’s most hypocritical advice about revenge not healing the death of a parent. At least, it would be the world’s most hypocritical advice if it were actually Batman and not Alan Scott doing Batman a solid.
Chase….chases him across the top of some buildings to tell him just how wrong he is, and “Batman” falls through a roof. Chase considers taking his mask off while he’s dazed, but decides not to, saying that her actions haven’t been motivated by hatred but a desire to keep anyone else from going through what she went through. Her proof her intentions are good will be to keep his identify safe. We find out the ol’ switcheroo was Nightwing’s idea to throw Chase off the scent of both Wayne and Scott’s identities, but Batman, of course, has to be the smartest guy in the room, saying that he knew Chase didn’t really want to know but she had to discover it for herself.
And that’s about that for Chase the title, even though Chase the character would make plenty of other appearances in other titles. As I said earlier, I’ll do no bemoaning there’s not more. It was good, I enjoyed it, and you probably would too. Chase has also recently been portrayed on Supergirl by the fantastic Emma Caulfield, so she has been far from forgotten even if her solo title was regrettably short lived. What will hopefully not be short lived is your enthusiasm for the subject of my next article, Valiant’s Magnus, Robot Fighter. How can you not be enthusiastic for something with such a great name? See you then, Legions!