
Greetings and salutations, fans of the Unspoken! Tis I, your loyal Symbifan, back as promised to deliver the third and final part of my look back at the “Justice League: A Midsummer’s Nightmare” storyline! Well, it didn’t take me nearly as long to get this part out to you as part 2, but I do apologize for the wait. I know how beloved I am by all of you out there on the net. (You may roll you eyes sarcastically starting….now!) Anyway, shall we finish this puppy? Let us begin.
Last time, despite the odds, the Justice League found each other in a universe gone mad and banded together! The final issue begins with the soon-to-be-JLA fighting a group of everyday people granted with superpowers. The metahumans are being schooled by our heroes, but time grows short. They must discover if Dr. Destiny is in fact behind this or if a new threat has emerged. The metas may have no chance of winning this battle but they do have the numbers. To be blunt, this is taking forever to beat a bunch of cannon fodder. (Hey, Superman called them that, not me! I know, right?! And he’s usually such a goody-two-shoes!)
So, what does Martian Manhunter do? Only the most awesome Martian mind trick ever! He performs a mass telepathic assault that causes all assembled, except the good guys, to suffer seizures and pass out! (Don’t tick off a Martian! Well, unless you have a Zippo lighter. Lol! Ah, I amuse myself!) Moving on, after this display of mental might, the group discusses whether or not they even have the right to stop the world from gaining super-powers. I mean, they have tons themselves. Hardly seems fair. But it’s finally agreed that letting everyone on Earth posses godlike powers just might be a bad idea in the long run. So to stop this, they need to discover the root of the problem. But how to locate the villain in a world of powered-up peeps?
That’s when Martian Manhunter comes to the realization that only one man knows Dr. Destiny’s location….Kyle Rayner AKA Green Lantern! After all, wasn’t he drawing this in a comic book all the way back in issue one? Manhunter then invades Kyle’s personal space and does his whole Martian “laying-of-hands” trick with poor Green Lantern’s head and enters his mind! He does find out exactly what he wants to know, and faster than the Flash does dishes, they’re off! It doesn’t take long for them to reach their destination.
Superman wants to rush right in swinging, but Batman reminds him that no one on this Earth knows who they are or that they are, in fact, good guys. He talks them all into staying put while he does his thing, and in no time they have access to the installation. (Never ceases to amaze, does he? Except when keeping the inmates of Arkham off the streets! Ooooooh! Burn!) The team is faced with several illusions along the many corridors but soon make it to the most secured room. Smashing their way in, they discover Dr. Destiny, held captive and being drained of his power! With little effort, he is freed and starts to spill the beans on who has been using him to make the world the way it is when….the villain arrives!
The being calls himself Know Man! (I know! Sounds like what Sheldon Cooper from “Big Bang Theory” would call himself if he became an evil mastermind!) But I digress. The heroes begin their assault, but to no avail. Even Supes is knocked into the ionosphere by the guy! That’s when Batman comes up with a risky plan. He removes the mind-reaching equipment from Dr. Destiny and slaps it onto Martian Manhunter and Aquaman with the hopes of mentally reversing it’s evil effects! (That’s right! Aquaman has telepathic powers that can be used on more than just fish! He’s a total badass! That said, I expect an autographed picture any day of Jason Momoa for my girlfriend for typing that sentence.) As the two heroes reach out with their minds to an entire planet, the others are getting seriously kicked around by the villain!
That’s when Know Man performs his most heinous act….he monologues his origin story! It turns out that the guy used to be an honest-to-Flintstone caveman! You heard me right! Long ago, a race called the Controllers decided that the universe was such a dangerous place that an anti-war deterrent was needed in every sector of space to keep everyone safe. One of these Controllers crash landed on the Earth and was discovered by the being that would become Know Man! The caveman was chosen to continue this mission, as the Controller was dying. He soon gained entrance into the spaceship and began to evolve, both mentally and physically. He was even gifted with immortality! Know Man witnessed many horrors throughout his long life. And when superbeings started surfacing, he decided it was his time to act. He would me remake the Earth into an entire world of super-powered humans. He would make the heroes and villains of old obsolete! (Whew! Long-winded fella, huh?)
The group listens to all of this in near silence until they decide they’ve heard enough. Superman leads the charge! But before an attack can be made, the heroes suddenly find themselves transported into their own personal Hells, based on their own fears about themselves! All seems lost until Martian Manhunter frees himself with the surprising help of….Dr. Destiny! And, just like that, the people of Earth begin to return to normal! Mission accomplished, but he still needs to free his friends. That’s when he spies Wonder Woman’s lasso of truth! Using its power, combined with his mental willpower, he reaches out to each hero and makes them see the truth about themselves. They are heroes. Superheroes.
Returned to their senses, the heroes attack! But Know Man no longer wishes to fight! Even though they have thwarted his plans, they have only succeeded in dooming the human race to a future threat he has forseen! (Yeah! Like that’ll ever happen! It’s not like comic writers lie in bed at night and dream up new and more powerful villains all of the time! Right?) Anyway, Know Man then disappears, leaving the big question: Where do they go from here? It is decided that if bigger threats do in fact exist out there, they are way stronger together than they ever were apart. And so, The Justice League of America is born! Yes, to us comic fans, it truly was a dream come true.
(Dedicated to my bestfriend, Tim Osborn, for showing me the wonder of the traditional superhero.)

That’s right! The Symbifan has officially come out of retirement to bring you not one, but two parts of the monumental storyline known as Justice League: A Midsummer’s Nightmare! (In two articles that is. I’m not a machine!) Umm…sorry about that. Now, where was I about six months ago? ….Ah yes! I was about to give my insights on the second installment of this titanic tale. (Talk about a long build-up! Sheesh!)
The first candidate on Bruce Wayne’s list for the most epic of superhero teams is Arthur Curry AKA Aquaman! Bruce, never being one for wasting any time, forcibly dunks Arthur’s head into his fishtank where, to Arthur’s amazement, he can breathe! This seems to do the trick and Aquaman returns to his senses. (Score one for being straight to the point, eh kiddies?!)



Greetings, Legions of the Unspoken! It is I, your loyal Symbifan, back with the first installment of my newest article just in time for my birthday! And what better way to celebrate than to share my passion with you, the readers, for the timeless DC classic Justice League: A Midsummer’s Nightmare?! No better way! So, without further ado….
Our tale begins with recent Green Lantern, Kyle Rayner, taking a break from writing/drawing a new page for his assigned comic book project. He seems to be having some difficulty deciding exactly which direction he wants to take with his story. And I mean, who can blame him with a lame character name like….Green Lantern?! Wait! Whaaaaaat?! (Sorry, Family Guy moment!) Anyway, he becomes discouraged and decides to go out for a cup of coffee. While his editor is blowing up his answering machine in his apartment, he meets up with a friendly neighbor lady and talks about his slump. They both enter the coffee shop, purchase their drinks, and say their goodbyes as she leaves for work. It’s a pretty typical day until she shoots off into the air and shapeshifts into a bird to join the hundreds of other flying people milling about their average work days! (Insert
At that moment, another co-worker enters with a gift for Perry, a paperweight. This is when Clark panics as the rock strikes a stunning resemblance to kryptonite! He quickly excuses himself and bolts though the office. As he make his escape, he hears several names spoken in other conversations that seem familiar to him. The readers know them to be the secret identities of some of DC’s other costumed adventurers. As he ponders what this means, we once again cut scene, this time to Wayne Manor.
This scene begins with Bruce Wayne reading the local newspaper and looking rather distressed. His assistant, Lucius Fox, senses his boss’s distress and exclaims that this must be due to the front page story about a bad business deal Wayne Enterprises was recently involved in. Wayne shows little interest in this and shows Lucius the back story about a recent horrific murder in the fair city of Gotham. (Big surprise, right?!) Bruce then orders his assistant to cut a check to make sure the survivor of the crime (A boy named Jason Todd! Cool huh?! I mean, huge fan of the Red Hood right here! There was this one time…..oh yeah, the article! Sorry! So embarrassing…..) want for nothing for the rest of his days. Lucius then remarks that Wayne can’t save everyone that has been a victim of a violent crime. To which Bruce replies in what I’m guessing is his dark and terrifying “Batman voice,” “Yes Lucius. I can.”
I bet you “wonder” who’s next! (See what I did there? I just gave you a clue. Okay. Bad joke. Um….moving on.) We now find ourselves at the Themyscira School for Girls. The students are in the process of playing tug-of-war with a large rope, overseen by Headmistress Diana Prince. As the game begins, one girl pulls so hard that literally all of the other students are thrown as if the weighed no more collectively than a feather! Yes. They have a metahuman in their midst.
The girl, obviously frightened at the large mutated arm that has just replaced her average one, panics and smashes it through a tree! Diana, without thinking, flips through the air and blocks all of the girls from the onslaught of splinters with her bracelets! She then lassos the girl with the rope and forces her to calm down. Afterward, both headmistress and student both recover from the incident, utterly confused.
While this juvenile exchange is taking place, Arthur’s chair is of course empty. He is still within his office. He knows how they feel about him. What a joke he is to them. While deep in thought, he looks out his office window and sees the large groups of environmental protesters. He thinks about how he, in actuality, belongs with them.
That’s when her father scoops her up in his arms with a smile and replies that he only believed in what he could see or touch but that it mattered little to him as long as these “aliens” never interfered with his happy life. (All I can say is, Martians need to invent a little something called….clothes! I mean, the red strap over the chest hardly hides anything! Have some shame, people!)
Meanwhile, we see a purple-haired, yet pixelated (You read that right. Pixelated! As if having purple hair isn’t enough!) man strolls right past what seems to be military guards in a presumably secret compound. He walks between the guards without notice and, in fact, right through the door as if he were a ghostly apparition! He descends the stairs beyond where a male in a helmet resembling a skull and tattered clothing sits. He is strapped to a high-tech chair in heavy restraints. The purple-haired man speaks with a smile to the prisoner about how the appearance of metahumans coming into their power is on the rise. He then asks what the strange captive has to say about this. The trapped man cries out in pain as if in reply.
We then rejoin reporter Clark Kent as he is finding cover during a metahuman battle in the center of Metropolis to record his thoughts into a handheld tape recorder. The carnage is truly epic as the two superpowered gangs tear up the city, putting countless civilians into harm’s way. While the battle reaches its height, a stray energy blast from one of the attackers hits the large golden globe above the Daily Planet building! As the landmark explodes into shrapnel, Clark has a flashback of another time. Of another life. He leaps into action, saving several civilians. The rubble narrowly misses them. An onlooker, seeking to save the hero, starts lifting a piece of the building’s wreckage. He finds no one because Clark has taken to the skies!
(Okay. I’m back and feeling like my old Symbifan self. Continuing on….) His parents, completely unaware of Bruce’s shock, blather on and on about how he should give up his charity, travel the world, and basically enjoy his fortune. It’s then that his mother unknowingly snags her pearl necklace on the statue of a bat-like creature within the study. As she lifts her head, the necklace snaps and pearls fall everywhere. That’s when Bruce Wayne remembers and starts to wake up. He immediately starts looking for the secret entrance into the Bat Cave behind an old father clock. He finds nothing! He then turns and sees the awe-inspiring form of the Man of Steel hovering there in full costume! He tells Wayne to wake up. That he believes in him.
But before Bruce can say much in reply, a group of metahuman looters scale the gate to Wayne Manor, looking for an easy score! They picked the wrong mansion! Superman rushes out and easily dispatches of these young upstarts until one meta, in invisible form, tries to sneak up the Last Son of Krypton.
Before Superman can react however, a Batarang cracks the hoodlum in his see-through skull! The Batman has officially returned! (Time for a “World’s Finest” team-up, y’all!) The two speak seriously on the state of this nightmare of a world. It is decided that if they’re going to triumph this time, there going to need help.