Tag Archives: Steve Gerber

New Beginnings at the End of All Things: Man-Thing Vol. 3 by Emily Scott

Greetings, Legions of the Unspoken! Emily Scott here to be your guide through the weirdness that is Man-Thing. And it is weird. Look at that thing up there. It looks like the yip yip aliens from Sesame Street and the Jolly Green Giant had a demonic love child. And that doesn’t begin to scratch the surface, nor is Man-Thing even the weirdest looking character in the comic. Some characters even look strange relative to their usual strange selves, like Doctor Strange here, looking like an alien vampire:

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The Google Image search for “alien vampire” is disappointingly mundane.

As someone who did not grow up reading many comics, I had only really ever heard of Man-Thing peripherally as a cult figure and usually just to differentiate him from Swamp Thing, who would debut a few months after Man-Thing in 1971.  And while I will be conducting a search of this article when I’m finished to make sure I never typed Swamp Thing by accident, the characters’ similarities don’t much extend beyond the gist of their origin stories (scientist working on some super special formula ends up fused with a swamp).

When you sum it up, it does sound pretty darn specifically similar, but the idea of the muck monster has been expanded in many directions, as further evidenced by the fact that the same guy can do very different things with characters who bear more than a passing resemblance to each other. Steve Gerber, who created Man-Thing’s pal Howard the Duck (yes, pals, really) and wrote a beloved and definitive 39-issue Man-Thing run, also created the Ultraverse’s Sludge, a character who shares a thing or two with Man-Thing (a man-thing or two?), including a destructive touch and a less than pleasant odor, but Gerber takes that story to such a different place that drawing too many comparisons is unfair. (A story you can hear all about on the podcast Dean Compton and I did on Sludge!)

The biggest difference between Man-Thing and characters like Swamp Thing or Sludge is that Man-Thing isn’t really a character at all. He is basically non-sentient, and other characters often think immediately upon meeting him that there’s not a whole lot going on upstairs. He’s almost completely reactionary, so the characters surrounding him must by needs drive the action. At the start of our tale (Man-Thing Volume 3, which ran from December 1997 to July 1998), however, Man-Thing does something unexpected: he leaves the swamp due to an urge within himself. He is then promptly hit by a car.

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“Let’s get out of here before he IDs us!”

And what is it that makes this walking bag of weird act of its own volition? An echo, a psychic reverberation from the end point of all things, the nexus of oblivion, a place for which this creature serves as a guardian. It looks like this:

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The terminus of reality always seems to have two things in it: clocks and checkerboards.

J. M. Dematteis does some great writing on this book, but Liam Sharp frequently steals the show with his art, which often resemble what I assume an acid trip would look like if I had a better imagination. This comic often delves into some cosmic, mystical stuff, so a lot is asked of Sharp, but he delivers every time with images that are beautiful and grotesque, mesmerizingly abstract and all too real. At times when I didn’t know what exactly was going on, I was more than happy to stare at Sharp’s work till I figured it out.

And there are definitely times when I was not sure what was going on. A lot of the sentences in the notes I was taking while reading end in question marks instead of periods. For instance: “So and so happened?” as opposed to “so and so happened.” Answers were often forthcoming, but for all the things that happen(?) in this comic, it usually seems more interested in why characters do rather than what they do. While the specifics of the plot aren’t paramount (and become somewhat moot as the story progresses, as it never got its planned, published ending), some groundwork is, of course, necessary.

One thing Man-Thing’s wife (or should I say the wife of Ted Sallis, the man Man-Thing used to be) does a lot of is punish herself. Having lived for years under the burden of the guilt of betraying her husband and a face scarred beyond recognition by Man-Thing (whom she doesn’t yet know used to be her husband) Ellen Brandt exists in what appears to be a constant state of turmoil, unable to find a moment’s peace and receptive to the idea of letting oblivion consume her. No small wonder, then, when she puts herself in the path of bullets intended for Man-Thing, who has inevitably attracted an angry mob as he shambled through town.

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Talk about a bullet with butterfly wings. (Yes, I included this page just so I could make that reference.)

The magic comes courtesy of Stephen Strange, who has foreseen that Man-Thing has a critical part to play in the repair of the crack running through all realities. Strange takes them back to his sanctuary and then into what Ellen assumes is the very soul of the Man-Thing, a putrid and oppressive place. There she sees her past with Ted play out, all the way from her attempting to work through her father issues by marrying Ted through her disenchantment due to his neglecting her for work to her eventual betrayal, when she joins those attempting to steal the Super-Soldier Serum he is working to replicate. When she relives Man-Thing scarring her face and realizes that this creature used to be her husband, it becomes overwhelming, and when she must make the decision not to surrender to oblivion, she finally understands that it’s not the muck and grime and desolation of Man-Thing’s soul she is trapped in – it is her own.

Info dumps are never easy to do without feeling clunky, but this issue goes about it cleverly by giving us a pretty thorough outline of Man-Thing’s origins, which would have obviously been helpful to a new reader in 1997 who didn’t have access to Wikipedia, while at the same time using that story to tell us things in the present about Ellen, who for all intents and purposes is the main character Man-Thing could never really be. Something Dematteis does very well in general is make the comic accessible, even when fairly esoteric things are being discussed. So when Ellen accepts that it is her fate to help Man-Thing collect the fragmented shards of the nexus, we might not know exactly what that entails or why it’s happening, but we damn sure understand why she’s doing it.

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I think 90s comic book artists must have been contractually obligated to include at least one page of art with writing you can only half read over it.

The first stop on their quest is the Roswell Sanitarium in Massachusetts, former residence of Ellen and current residence of Mr. Eric Payne, formerly known as Devil-Slayer. You can probably guess from his name that the guy didn’t sell insurance or anything before he was institutionalized. Having lost his wife and his cosmic cloak through his own actions, Payne has surrendered to his own personal demons, both figuratively and then literally when a mysterious figure known as Mr. Termineus shows up in a Santa suit to deliver them personally. (Did I mention this is a Christmas issue, since it wasn’t already odd enough?)

Termineus, who is humanoid except for the fact that he has a censor bar for a mouth, also delivers a Christmas gift to Ellen, a staff that allows her to journey to the places the nexus fragments have been scattered. On the one hand, his actions certainly aid Ellen and Man-Thing in the moment, but on the other, they cause the nexus fragment inside Payne  to amplify his pain, drawing the reality around him into it and oblivion. Further obscuring his true motives, Termineus has been visiting Job, the child of the couple who hit Man-Thing with their car when he first came out of the swamp. (We’ll later discover this child is actually Ellen and Ted’s, born after Ted’s transformation and put up for adoption. This probably seems an odd piece of information to mention as an aside, but the payoff of this storyline happens after the eight-issue run.)

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He dresses like the trumpet player in a ska band; he obviously can’t be trusted.

The expression “Whatever knows fear burns at the Man-Thing’s touch!” comes into play in a big way when Payne starts to rip Man-Thing apart, and Man-Thing’s not having it. Man-Thing burns the living hell out of Payne, both sort of literally and figuratively, restoring his sanity and extracting the fragment. Termineus tries to take it for himself, but Sorrow, the enigmatic lady seen cradling Payne up there, has her Glenda the Good Witch moment and turns it into a gem on a necklace only Ellen can wear. Then we all hear the quest completion video game music, and it’s off to the races for the next fragment!

That fragment is found in a delightful place, that being the insides of one Howard the Duck. Howard is brought to the swamp by a creature who promptly cuts Man-Thing to ribbons. That creature turns out to be a man going by the name Mahapralaya, who has a cult devoted to entropy. They have heard about the crack in the nexus from Termineus and believe they can speed up the destruction of the universe by destroying the nexus’ protector. If that doesn’t work, they can always cut out the fragment inside Howard and destroy it, preventing it from ever being repaired.  Man-Thing’s solution, once he re-forms, is also delightful.

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Seeing Howard the Duck vomit up Man-Thing isn’t even close to the most disturbing visual I have of Howard the Duck. Not. Even. Close.

The last fragment recovered in this run is one that belongs to both land and sea, and as such can only be accessed by one person….Namor the Submariner. (Whatever else someone might think of this comic, they’d have to appreciate the strange bedfellows this comic creates. Though now that I think about it, ducks also belong to both land and water, so maybe it’s not quite as strange as it seems on the surface…and now I’ve arrived at the terminus of all types of analytical writing: the overthink, where you get so in the habit of looking for connections that you start seeing them everywhere.)

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No jokey captions, just some really lovely art.

Namor follows Man-Thing (excuse me, Mer-Thing) down to the bottom of the oceans, to the lost former crown jewel of Atlantis, the City of the Golden Gate, where Ellen awaits with Evenor, its guardian, to tell them they can’t take the fragment because it’s embedded in the shroud of the goddess Cleito, and to disturb it would be desecration. Namor decides he wants no part in any desecration. They all end up back in time, when the City of the Golden Gate was still a utopia, and get the gem from Cleito herself. (This is a part of my notes when I used a lot of question marks, so you’ll excuse me if I’m vague on the specifics.)

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I mean, you tell me.

They witness the beginning of the end of the city, and that’s about where we run out of story. The tale was continued in Strange Tales Vol. 4, but the third and fourth issue were never published. From what I can tell from various wikis, the story was summed up in a Spider-Man book and came to a rather satisfying end where you learn the fate of the Sallises and the nexus, as well as some answers to the identity and motives of characters like Sorrow and Mr. Termineus. I would feel weird summarizing a summary of something I haven’t actually read, so I’ll leave that link for the curious.

So what does it all mean? I really can’t say. Not because I don’t have my own ideas about the comic’s ideas but because they feel personal and specific to me. As I mentioned, when you read something with the intent of writing about it, you start looking for the meaning in everything, trying to hear as much as you can of what it’s trying to tell you, but the more answers I asked for, the more questions I was asked. So much of this story deals with personal demons, with the thin line between reality and invention, with having to exist inside your own head or not at all, that I’m not sure I could tell someone else what they would get out of it. I don’t know that the comic has anything especially profound to say, but the ability to make a reader ask his or herself questions that lead to profound personal truths might be the bigger compliment to bestow on a work of art.

And a work of art it certainly is. Of light and shadow. Of order and chaos. Of endings and beginnings. Of redemption and fear. There’s a saying (that I couldn’t find the origin of to save my life) that all fear is the fear of death, and another thing this comic did especially well was examine if, for many of these characters, there is truth to that notion, from the entropy cult preferring sweet oblivion to mere death to Namor deciding the end of all things was preferable to the violation of his own sacred beliefs to Ellen, having to face life beyond that fear once it’s all been burned away. And what can happen when your fear is burned away and you can embrace your fate and allow yourself a chance at redemption?

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Oh. : /

I hope you’ve enjoyed this look at Man-Thing! If no fragments of reality set up shop in your psyche before next week (or even if they do), be sure to come for another exciting round of Super Blog Team-Up! Dean Compton will be back to bring you War Machine Vs. Cable, and I know you don’t want to hurry yourself toward oblivion before you read that!

Tom Mason talks Exiles and Ultraverse!

  1. Based on house ads, Exiles wasn’t intended to be a part of the Ultraverse upon its creation. When and why did that change? Was Steve Gerber involved from the start?

TOM: Exiles was created long before the Ultraverse and had nothing to do with Steve. What happened was that Dave Olbrich, Chris Ulm and I started kicking around ideas for a super-hero team book that would be owned by Malibu Comics. Almost all of the titles that Malibu had published up to that time had been creator-owned and Scott wanted a couple of properties that the company had claim to. We’d thought we’d create one, so every Monday night for many weeks, the three of us would go out to dinner at a Mexican restaurant near the office and just brainstorm, make notes and start writing a script.

We’d kicked stuff around, Chris had point for the first part and would write things up during the week, then we’d get together again, pass around pages and write, tweak and rewrite and brainstorm some more. And eat nachos.

We finished the first issue’s script, and hired Paul Pelletier to pencil the entire issue. While that was going on, we did a few company-based promotional things – a poster, a promotional postcard, a two-pocket folder, stuff that could be used as presentation pieces for licensing and merchandising. If you’ll notice, a lot of properties shown in the material were not owned by Malibu – Ninja High School is there, Evil Ernie, Dinosaurs For Hire were all creator-owned. The idea was just to make the company look more appealing to other corporate entities. Since Exiles was in the works, and we assumed it would be part of something in the future, we stuck them in there. If someone saw Exiles there, and somehow, magically wanted to develop it as a movie or TV show, then that would’ve spurred actual publication faster.

Exiles #2 - Page 1

Steve Gerber didn’t get involved with Exiles until at least a year after the first issue had already been pencilled and lettered. What happened was we were all sitting around the conference room at the original Ultraverse Founders Conference in Scottsdale in October 1992. On the first day, everyone was pitching around stuff that they’d always wanted to see in comics. Steve threw out that what he’d like to see was to have a character really die and stay dead, and prove it by cancelling his book. And do it all without telling anyone in advance.

By the end of the conference that weekend, Chris, Dave and I decided that we should take Steve’s random thought and match it up with the Exiles that had been sitting on the shelf. Chris sent all the material to Steve once we got back to the office, and the two of them batted around some ideas for how to make it work, and to have Steve rework a few of the existing pages from issue #1 while keeping as much intact as possible, and then develop the story over issues #2-4 so they all could die in the last issue.

The idea only worked because Exiles had never been published as a comic book. If the series had debuted back when we originally wrote it, we would never have suggested bringing it into the Ultraverse. Things would’ve turned out quite differently.

After everyone agreed to graft Steve’s thought to the Exiles, and then killing them off, the trick was just keeping it secret. Back then, as now, books are solicited months in advance and if we stopped soliciting Exiles after #4, everyone would know the book was ending. We didn’t want that. People would start focusing on reasons for the cancellation, and it wouldn’t look right to be cancelling a book so early after the launch of the UV and revealing the truth behind it could spoil the surprise. Also, we didn’t want anyone to know that the characters were going to die. We wanted the shock. We wanted the surprise. We wanted people to see that things about the Ultraverse were different from what they were used to – we’re willing to kill off characters from our launch, cancel their book, and keep them dead.

Of course, the only way to keep it a secret is to lie. Pretend like the book is ongoing, make no mention of the death anywhere for any reason, tell only the people in the office who need to know, and write fake solicitation copy for issues #5 and #6 to keep up the pretense.

It was great fun.

  1. What was Steve Gerber like to work with? Was he a big influence on you and the other Exiles creators before you guys worked in comic books?

TOM: Steve had been recruited as an Ultraverse Founder by Chris Ulm and Dave Olbrich. Both of them (as I had been) were huge fans of Gerber’s work on The Defenders. We wanted a guy who could take the tropes of super-hero comics and spit them out in a new way. Steve had a clever, inventive mind. He’d been around enough to know what DC and Marvel had done in the past, and he was always pushing to acknowledge that and twist it around to make something different. It was remarkable to sit in the same room with him and kick stuff around.

At the Founders Conference, I really pissed him off. Back in his early Marvel years, he had created a character called Doctor Bong in Howard The Duck. And even though he had a bell-shaped head to go with his name, Doctor Bong debuted in the late 1970s. Steve swore to me that the name was not a not-so-subtle drug reference, that it really was a bell reference. And I wouldn’t let it go. I was convinced he was rewriting history so he didn’t get called out by crazy politicians or whatever. I eventually dropped it, and it was all good.

The thing about Steve though is that he just couldn’t keep a schedule. It was always like pulling teeth to get him to turn in a script. He always needed money and we always needed pages and those two forces rarely met on the appropriate day. One time, he was so far behind in writing the dialogue for a pencilled issue of Sludge, but needed money so desperately that we had him come to the office and work with the understanding that at the end of each day he could walk out of the office with a check for each page he completed. We were always advancing him money for work he was promising to deliver. I think by the time Sludge was cancelled, he still owed us a script and we never called in the marker.

  1. Deadeye does not appear in the house ads for Exiles that indicated they would not be part of the Ultraverse. When was he created?

TOM: It’s funny what people take away from what they see. Deadeye was part of the original script that Chris, Dave and I wrote. He was in there from the very beginning and was created by us at the same time as the rest of the characters. He just didn’t make it into the house ad. He was probably left out for space reasons.

You just know Evil Ernie killed everyone on this poster mere moments later.

  1. Amber Hunt goes on to be an integral part of the Ultraverse, as she is the catalyst for the Break-Thru crossover. Was that planned from the start? How did you feel about her character? The creators did a great job making me both love and hate her.
  2. Exiles #4 - Page 28

TOM: My memory bumped me on your question, so I went to Dave Olbrich to see what he remembered. Dave says: “Amber Hunt was a character that was designed to be the center of Exiles. It was through her eyes and her initial storyline experiences that the audience was going to be introduced to the world of the Exiles (as it was designed before the Ultraverse). When we decided to bring Exiles into the UV, Gerber really took a liking to the character and her situation and wanted to expand on her original set-up. Since the characters were going to die and their book was going to be cancelled, that really felt like a marketing surprise. The real trick was how can we take that and make it work as a story, make it impact the UV beyond the shock? So out of that notion – let’s make this death mean something to the arc of the UV overall – she became the catalyst for Break-Thru. It was a story point that developed organically with the editorial team as Break-Thru was being worked out. Having Amber involved in Break-Thru helped tie the title back into the whole of the Ultraverse world.”

  1. How did you feel about creating a team to die? Did it bother you at all?

TOM: Well, they weren’t originally created to die. The timeline is this: Exiles #1 was created and written by Dave Olbrich, Chris Ulm and myself. It was going to be a stand-alone superteam book, not connected to any universe and we assembled the story bible and wrote the first issue’s script sometime in early 1991. And hired Paul Pelletier to pencil it. He completed the pencils for the whole first issue.

Then we got busy with Image, then the Protectors came along, and then the Ultraverse. And all this time that first issue of Exiles just sat on the shelf, waiting for the right time to release it. But it kept looking unlikely that based on the way the market was at the time, a stand-alone super-hero book was the right idea. We shelved it until we could figure out what exactly to do with it.

Exiles #4 - Page 22

  1. What about the portrayal of how hapless these heroes were? Was it hard to go against the grain of heroes generally be really good at everything?

TOM: That goes back to our original concept for the book. At the time we were developing it, Chris, Dave and I knew that the market probably didn’t want, and wouldn’t respond to, an independent super-hero team that was really good at what they did. There were tons of those already. We needed an angle, something different. Far better to go the other way – make them hapless, give them a learning curve and still have it go badly. Steve took that and ran with it, of course.

  1. Exiles #5 was solicited, but you guys knew it would never be made. I am assuming that retailers got their money back, but did any of them give you any flak, anyhow?

TOM: I think both Exiles #5 and #6 were solicited in order to keep the secret from getting out, but there were no refunds because no money changed hands. Retailers don’t pay when they order – they only pay when a book ships. So since neither issue shipped, retailers weren’t out any money, so refunds weren’t necessary.

We caught some flak from the distributors because cancelling books that weren’t going to ship creates extra paperwork that someone has to handle. Most people were cool with it because once you realize what happened, everyone knew it was the only way to pull off a trick like that.

  1. Would Exiles have been part of Malibu’s Genesis Universe if it had not been part of the Ultraverse? Would the Exiles have suffered the same fate?

TOM: The Protectors universe was developed before the Ultraverse, and the Exiles was in development before The Protectors so we had the chance then to add it to the Protectors, but chose not to. The Protectors was really designed to be a reboot of the old public domain heroes from Centaur that originally appeared in the late 1930s and early 1940s. Exiles didn’t fit that narrative.

Had we forced the issue and put Exiles into the Protectors Universe, it’s doubtful they would’ve died because the idea of killing a character and cancelling his book came from Steve Gerber at the initial Ultraverse Founders conference in 1992. Dave, Chris and I were the ones that offered up Exiles at that time.

Exiles #3 - Page 1

  1. The death of the Exiles is one of the more spoken of events in the Ultraverse. Does that surprise you?

TOM: Not really. We knew it would be a big deal, at least we hoped it would. We weren’t just killing off characters, we were making a statement about the UV itself. We were going on record by saying we weren’t bringing them back, and we cancelled their book the second they died, and that if we’re willing to do this with an early launch title, then is anyone in the UV really safe?

It’s a good feeling.

  1. If you bring back Dinosaurs for Hire, you’ll let your buddy Dean know first so we can break it at the only 90’s comic book website out there, right?

TOM: Oh yes. They are coming back. It’s just a question of when.

-Thanks again, Tom for taking some time out of your day to talk 90’s comics, the Ultraverse, and Exiles with us!  Looking forward to the return of Dinosaurs For Hire!

Death is What Happens While You’re Making Other Plans-Exiles Pt. 3

Hello, Legions of the Unspoken!  Indie February is over, but just like the 90’s, we at The Unspoken Decade don’t give a damn about the rules because we are EXTREME!  Indie February bleeds over into March, with this final installment of our look at The Ultraverse’s Exiles, my interview with Tom Mason, and Emily’s forthcoming article on Neil Gaiman’s Mr. Hero, the Pneumatic Man!  The 90’s keep coming right at you here, folks, and it’s up to you keep up, get on, or get out of the way!

That sounds sort of hateful.  I suppose I should apologize, but hey, I keep cranking out the good stuff, and you keep reading, so I think I am entitled to a little arrogance.  Not as much arrogance as “The Model” Rick Martel used to have, but certainly enough to not worry about anyone stealing my girl!

Everything was going wrong for The Exiles when last we saw them in Issue #3.  Tinsel had just been brutally murdered, Ghoul had been captured, and the rest of the team was unable to either convince Mastodon to come with them or to subjugate him.  Also, Amber Hunt is going to die unless the team gets back in time to administer the cure for her Theta Virus.  She refuses to die filthy, however.

Actually, my mom would have called this filthy, so I guess that's subjective.
Actually, my mom would have called this filthy, so I guess that’s subjective.

That pun is ridiculously wonderful;  I have a soft spot for puns, as does my girlfriend and co-contributor to this blog, Emily Scott, and so that was terrific in my eyes!  I also understand where Amber is coming from.  As I have noted numerous times throughout this look at Exiles, Dr. Rachel has the best of intentions but all the execution of a car without an engine.  The way she is going about this just is not going to work, and she has no clue.  She has treated everyone shabbily thus far, and in many cases, she has treated everyone except Deadeye like they are mindless idiots.  That too, though, will change in this issue.

This title, and of course this was sort of the point, makes one wonder what would have become of The X-Men or Doom Patrol had Professor X or The Chief not been so good at shepherding the young and the powerful.  I get the feeling that this team could have been something special in The Ultraverse had Rachel Deming just been a better leader.  Unfortunately, we will not get to see that.  We will get to see Amber Hunt badmouth the only clothing she finds in the way only a snobby teen ever could.

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Scuzz is a word only the battle-hardened can use.

Amber Hunt goes from worrying about dying to worrying about fashion more quickly than a opossum can scoot under a house!

We also get to see another side-effect of putting together a bunch of strangers with powers who happen to also be young.  That side-effect would be attraction and unwanted attraction.  Again, not to just keep on making comparison with the X-Men, but that’s an issue that almost always seems to work itself out with them, unless you are Jean Grey, in which case you get involved in a love square so thorny that one could walk through 872010 rose bushes and come out with fewer scratches than her heart got from Wolverine, Cyclops, and White Queen.

This ain’t the X-Men, and so things here go less smoothly, which makes tons of sense.  I used to go to APPLE Project, which was an Upward Bound program.  It’s a terrific program that helps impoverished youth find ways to get to college, and one of those ways is by hosting a summer session in which kids get to go stay on a college campus, take college courses, and live in the dorms.  This was lots of fun, but when you put that many teenagers in one spot, the emotions and hormones become a juggernaut even more daunting than Cain Marko himself, and that situation can lead to awkward misinterpretations, such as the small moment we see here:

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Not just a crock, but a FLAMING CROCK.

That’s explosive, and no one even tossed any dynamite or old-timey bombs with long fuses like they use on Spy vs. Spy! The chemistry element gets more play here in one page than it gets in years and years with some team books.

Sadly, though, Ghoul isn’t there to laugh at this interaction, as he has stumbled upon Tinsel’s body.  Ghoul’s power to talk to the recently departed is neat, but the sorrow it must bring comes to the forefront as he talks about Tinsel’s last moments…with Tinsel.

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I wonder what it is she could do to help Ghoul that he refuses. Moisturize his skin?

 Things aren’t going much better for the rest of The Exiles, as in addition to not being able to nab Mastodon, they are now under siege from basically every cop between San Diego and Los Angeles.  The field mission is not going especially well for The Exiles, and I have to believe that part of it is that Dr. Rachel Deming just isn’t qualified to be a field commander.  She commands Mustang to take out some cop choppers without hurting the cops, and when that isn’t working as well as it could have, Deadeye takes aim.

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The crosshairs generated by Deadeye’s eye in panel two mean he cannot miss; see why I want one so badly?

The only person up until now immune to the condescension of Dr. Rachel Deming, Deadeye, is now subjected to the same treatment all of his teammates have been getting. The only difference is this time, Deming instantly knows she has gone too far, as Deadeye isn’t like the other Exiles.  This is not only his first rodeo, but based on his demeanor and confidence, it is entirely possible that he invented rodeos.

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The look on Deming’s face in the last panel is the “I have been called out on my bullshit” look.

I feel like this points out why The Exiles never could have worked as a team.  It wasn’t because Tinsel, Ghoul, Mustang, Catapult, and Deadeye were awful, but it was because Dr. Deming never thought of them as people.  At least, she never thought of them as people outside of the Theta Virus and the abilities said virus would and did grant them.  Leadership is more than just hiring (or in Deming’s case, quasi-kidnapping) folks, telling them what you want, and then manipulating them into doing her bidding as she looks down on them the entire time.

I am pretty sure that most of you reading have a job, so you understand the concept that I am talking about.  We have all had a boss like this, who just does not get the fact that you’re a person.  They don’t get the fact that you can’t just morph into some sort of atomic-powered robot that can get three things done at once in the EVER SO PERFECT way that they can get it done.  Dr. Deming is totally that boss.  The way she said that Deadeye was in charge of the mission and then undermined him the very first time he did something that detracted from her greater calling of gathering up the Theta Virus carriers speaks volumes about her personality and her “leadership” paradigm.  You’re wrong, she’s right, and here’s 78 snide comments to remind you of such.

Of course, her arrogance costs the team everything.  I think that her shabby treatment of Amber Hunt really caused Amber to act so impulsively.  I also have to laugh at the fact that the girl who eschewed her science class just a day or two earlier is now entirely dependent upon a super-futuristic science lab to save her life.  Of course, she was complaining about high school biology, so perhaps had they taught “super virus removal science” at her school, she would have been more interested.  I think all kids would be more interested in science in high school if they taught that course, and if they did teach it, then maybe she would have been able to use this machine properly.

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Most Janet Jackson videos do not have a rinse cycle.

I sort of do not blame her for going ahead and trying to do this herself; I mean, she is going to die one way or another, so she may as well give it a try, especially if Deming is so callous to her needs as to go on a mission that Deming really isn’t needed on while Amber Hunt wonders if she’d die before Deming’s return.

I also have to commend Hunt on using “the big chiclet” as her preferred way to describe death, as I am very sure that most of the ancient religions of the world have described death as being “odd-flavored gum that colors one’s tongue green.”  I hope that is what death is like, but it is probably a lot more like the movie The Frighteners.

Amber’s mistakes will cost The Exiles, well, um, themselves,  but for some Exiles, like Tinsel, all is lost already.  Her life was snuffed by Bloodbath in the previous issue, which does not bode well for Bloodbath now that Ghoul is on his trail.  His trail is easy to find, though, seeing as how he was blinded in Tinsel’s last great act of defiance.  Ghoul is slightly more indestructible than Tinsel, however, and despite being what seems to be The Ultraverse’s greatest blind marksman, Bloodbath stands as much chance against Ghoul as your favorite ice cream treat stands against August.


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Those two pages are very cold-blooded, but also hilarious.  That’s a hell of a combination, but Gerber handles it not just with aplomb, but like it was as natural as something one does all the time, like pouring cereal or slacking off at work.  The same way you wake up and rue the paltry amount of dough you have in the bank, Gerber marries two seemingly impossibly disparate feelings.

None of this will matter as much as Ghoul would like it to, as Amber Hunt’s attempt to avoid biting the metaphorical chiclet that is death is wreaking havoc on the island, and there’s nothing anyone can do to stop it.  Deming isn’t there, and the entire lover’s spat that occurred earlier prevented those crazy kids from keeping Hunt from doing something stupid, like use technology she cannot understand on herself.

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“JUST STAY OUT OF MY WAY WHILE I SAY SCIENCE STUFF!”

All of their effort turns out for naught, however, and Deadeye, who is just adept at telling you like it is, sums up exactly why these Exiles cannot save themselves.

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After the last panel, all I can hear is Metallica singing ‘SAD BUT TRUE!!!”

And that fact there, uttered by Deadeye in the midst of a mad dash home, sums up Exiles perfectly.  In some ways, it sums up humanity, sadly enough.  Sometimes it seems that no matter what our gifts and abilities are, we remain capable of so much less than our potential due to impudence and shortsightedness.  The Exiles sort of exemplify these aspects of humanity.

Then, of course, we are introduced to futility, as regardless of the efforts we make, on occasion, they just do not matter.  I know that we have all interviewed for a job where we had a KNOCKOUT interview, but we did not get the job b/c it was already decided who would.  Of course, that was just our livelihood.  When those with super powers encounter futility, the ramifications are much more devastating.  The Exiles are destroyed.

There's time for one last quip before I am atomized.
There’s time for one last quip before I am atomized.

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The Exiles are finished.  Their hubris and inexperience combined to destroy them, despite their powers and valiant natures.  Ghoul got his revenge on Malcolm Kort, and he got to dress like Panama Jack’s cousin, Rambo Jack, as he did it, which is an image to leave you with since this series is a downer.

I don’t mean that pejoratively.  I am a huge fan of sad music, to the point where almost every song I enjoy can be described as “really sad, but really good.”  Many movies we enjoy that resonate with us on a deep level are sad, such as The Ice Storm, which is seemingly designed to nothing but drive the happy to the suicidal and the suicidal off bridges.  I love that movie.  So to say that this makes one feel awful to see play out makes sense, but that was sort of the point.  The real world isn’t always sunshine and roses, unless it is blooming time on a rose farm.  Then, I am pretty sure it is all sunshine and roses.  Otherwise, life is tough, and we often have to pay very hard for the actions we take that do not work out, and it seems like the more spectacular of an action we take, the higher the price we have to pay if it fails.  Actions do not come much more spectacular than those of Deming and The Exiles.  Steve Gerber sort of explains in an afterword for The Exiles.

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Steve did a great job in that essay telling us what happened and why, and Tom Mason did an interview with me that will be posted in the next day or two  that reveals even more behind-scenes info on The Exiles!

Amber Hunt will go on to be in The “All-New Exiles,” and she is basically the jumpstart for the Ultraverse crossover “Break-Thru.”  Ghoul will go on to be in Ultraforce, but The Exiles were never forgotten, and now, they are no longer Unspoken!  Thanks for reading, and stay tuned the rest of March for “Madness Month”!  Emily will bring us Skrull Kill Krew, I will be doing Ghost Rider vs. Madcap, and Paul O’Connor of Longbox Graveyard and I will be chatting about the merits or lack thereof of 90’s comics in a podcast!  Stay Tuned, folks!

Now as promised, Ghoul as Rambo Jack, with just a touch of Road Warrior Hawk tossed in!

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