Tag Archives: 90s comics

One Hand, Two Heads, All Heart: Neil Gaiman’s Mr. Hero the Newmatic Man by Emily Scott

How best to judge an unfinished work? Is it fair to contemplate what might have been and fill in what you can imagine the artist would have done next, or is that too presumptuous? Is it better only to discuss the parts that actually have been finished, even to the ultimate detriment of that work?

These are the questions I wrestled with while planning out this article on Neil Gaiman’s Mr. Hero the Newmatic Man, and I never really came to a satisfying decision. Sure, I went on some mental tangents about how da Vinci maybe meant to paint some eyebrows on the Mona Lisa and never got around to it, but as far as figuring out the best way to analyze art that never got the chance to fulfill its potential, I was torn.

Mona Lisa
Clearly what da Vinci intended all along.

It can be tricky to apply the concept of completeness to a comic book, which, by its very nature is usually meant to be ongoing, but Mr. Hero, published in 1995 by the short-lived Tekno Comix, has to be one of the most frustrating experiences I’ve had reading anything because of just how incomplete it is versus how much potential it had.  This book posed so many questions, set so many mysteries in motion, and it stopped having resolved exactly zero of them. Of course, reading it 20 years after it was first published and facing an ever dwindling number of issues, I knew it would end before I found out everything, but what made me want to punch a wall instead of just shake my fist, was how close to some of those answers it came.

Seriously, if the whole company hadn’t stopped putting out comics, I would be convinced Mr. Hero stopped when it did just to aggravate me as much as possible. Like me personally. That’s how it felt. The last issue even says The End, even though it ends in the most cliffhanger-y way possible.

What I saw.
What I saw.
What it felt like.
What it felt like.

Of course, the reason it bothers me so much that I’ll never find out what happens is that I was genuinely invested in the comic and intrigued by its premise and characters.  If it were terrible, I wouldn’t have spent several paragraphs ranting about how there isn’t more of it. In that light, I suppose I could tell you more about the things that actually happen in this comic rather than the things that never will. Let’s cleanse the palate with a page of a moustachioed robot beating people up and then dive right on in, shall we?

Hero 1Meet Mr. Hero, the robot best friend you and I and every other person in the world have always wanted. (If you say you’ve never wanted a robot best friend, you are either lying or a self-hating robot.) Mr. Hero was one of a line of comics conceptualized by some very big names in science fiction, including Gene Roddenberry, Isaac Asimov, and Leonard Nimoy, for Tekno Comix, which, this being a 90s comic website, I feel compelled to point out is the most 90s sounding name a company could possibly have.  Neil Gaiman created Mr. Hero,  and the book definitely has some Gaiman-y trappings to it, but it was Eisner Award winning writer James Vance who entertainingly brought the metal man to life and built something unique around him.

From the very first page, it’s obvious that Mr. Hero the Newmatic Man will defy easy categorization, as we are introduced to a hellscape called Kalighoul run by a giant evil lizard named the Teknophage, who seems to be building an army of Victorian-era robots powered by melted souls. Or something. The specifics on how the automatons are created are a little fuzzy, one of many aspects of this world I was disappointed not to see fully explored. So right away, we get a little science fiction, a little steam punk, and some metaphysics, which will soon be joined by healthy doses of action, adventure, and comedy, all rolled in  a shiny metal package.

Mr. Hero 2
I could actually tell that this comic would be quite funny from this page too, but now that I look at it, and myself, critically, that just might mean there is something seriously wrong with me.

Mr. Hero is shipped off by the Teknophage to Earth to be of future use to  in taking it over, but in the meantime he becomes a part of a magician’s act, learns boxing, accidentally punches a punter, gets boxed up, and does not reemerge until he is discovered decades later, sans head and one hand, by our human protagonist, a young mime/aspiring magician/museum worker named Jennifer Hale. Credit where it’s due to artist Ted Slampyak (pencils), both for having an amazing last name and for being insanely prescient in drawing the location of the missing head, a piece of artwork that doubles as a bike any modern hipster would trade a significant portion of his vinyl collection for.

Forget Mr. Hero, or even Mr. Fix-it; meet Mr. Fixie.
Forget Mr. Hero, or even Mr. Fix-it; meet Mr. Fixie.

When Jennifer puts the head back on Mr. Hero and essentially brings him back to life, a whole host of the Teknophage’s baddies come to reclaim him, but, as evidenced in the page above, Mr. Hero is more than adept at giving some rapscallions what for. Much of the earlier issues is devoted to such skirmishes and the schemes of these minions, but the specifics aren’t particularly important, not because they are bad, but without resolution, much of the meat and potatoes of the plot seems random, and a “throw it all at the wall and see what sticks” vibe is pervasive. I attempted to lay out just the basic plot points for my own use, but it sounded so convoluted that I abandoned any notion of describing the comic that way. If I found myself muttering, “Why exactly is this happening?” to myself while actually reading it, I can only imagine how erratic it would sound to someone who didn’t.

What is important are the antagonistic characters themselves, a very motley crew working in various capacities for the Teknophage, everything from genetically modified men who can camouflage themselves with any background to actual monsters to sniveling bureaucrats.  One of my favorites is a man named Mr. Kingman who is sent to Earth to oversee the capture of Mr. Hero. He does exactly what I would do if I were sent away from a hellscape to a relatively cushy planet, which is not give a shit about anything I was supposed to be doing and enjoy some earthly comforts for a while. Did I mention he thinks dressing like Elvis will help him fit in?

It never occurred to me that those metal ball things could be played like a game, but now I really want to sneak into some middle manager's office to try that out.
It never occurred to me that those metal ball things could be played like a game, but now I really want to sneak into some middle manager’s office to try that out.

Considering Mr. Kingman’s fascination with Elvis and video games and the fact that one of the main antagonist plots revolves around subjugating Earth’s population through their TVs, I assume that there was much more pop culture satirization planned for future Mr. Hero issues. As it stands, in addition to all the other genres intermingling in these comics, Vance finds some room for comics’ favorite genre, the superhero. Two of the Teknophage’s genetically modified goons are introduced to Kingman’s comic, and they do pretty much what anyone with superpowers and a newfound knowledge of superheroes would do: demand costumes and cool names:

Mr. Hero Creampuffs
From now on, I will find any excuse to say, “Grab the cryin’ towels, creampuffs – it’s blubberin’ time,” and there’s nothing you or anyone else can do to stop me.
If every comic book cover looked like this, I would have started reading them a lot sooner.
If every comic book cover looked like this, I would have started reading them a lot sooner.

If the letters pages of these issues can be taken as an accurate representation of how readers felt about these characters, fans were decidedly split over whether Deadbolt and Bloodboil were great additions to an already great comic or bad enough alone to ruin them outright. For my part, they were a great injection of humor at a point in the story that could have easily been bogged down by exposition leading to no satisfying resolution. (Something to do with a group of rich guys who are against technology and a plan to take over the world using a Sasquatch-y looking character, who seems neither to be human or one of the Teknophage’s experiments, as a mouthpiece. I’m not sure how this storyline would have fit into an overarching plot, but it does give me an excuse to mention of my favorite classic Dr. Who stories, which it reminded me of, Invasion of the Dinosaurs. Watch it and thank me later.) I enjoy how they ably demonstrate that superpowers alone doth not a superhero make, and I appreciate how they add yet another layer to an already complex universe, but their most valuable asset is the amount of just plain fun they bring.

Some of the best genre-mashing Vance pulls off in Mr. Hero combines the grotesque with a dash of humor, particularly when it comes to satirizing corporate culture. A revolving door of terrified cronies come to cower before their big boss man, and the slightest infraction or failure is met with swift and horrific retribution. The Teknophage maintains an air of etiquette and refinement, all while committing unspeakable acts, and I’m sure the conspiracy theorists who believe the upper echelons of society are lizard people would read this and think that there isn’t even any satire involved.

Mr. Hero Tekno 1

Pictured: Events happening in real time.
Pictured: Events happening in real time.

The Teknophage is a tricky character for me because a big dinosaur who has conquered countless worlds, subjugated untold numbers of people, and harnessed pure soul power is an antagonist who sounds downright terrifying on paper. The problem is that I see the big toothy smile and the proper suit, and it just looks a bit, well, silly. Almost, dare I say…cute? He’s handing out man cubes, and I’m having a hard time not going, “Tee hee!” Is it my fault dinosaurs wearing clothes are adorable? (side note: so are snakes wearing hats).

I do not intend that comment to be a criticism of the character itself so much as a criticism of my own ability to sometimes take things seriously. The Teknophage is a fascinating specimen, juggling many schemes and machinations at once, always one step ahead of his adversaries. Any time they think they have gained an advantage over him, he reveals they have been playing into his hand all along, and you get the impression you have yet to see the limits of his power. He is formidable. It is one of my biggest disappointments in the premature end of this title that we don’t find out more about his plans and motivations, though some of the answers I seek might be found in the solo title I’m thoroughly unsurprised the Teknophage received.

Mr. Hero Ad
TEKNO COMIX…more than just exploding heads….but also, exploding heads.

There are so many things I could say about this ad, but it so thoroughly speaks for itself that it would feel almost disrespectful to add anything. Just bask; just take it all in.

Some of the Teknophage’s plans are more well thought out than others, and one that doesn’t lead the places I thought it might is a plot to corrupt Jennifer Hale. The basic idea is that they will give her a lot of money, let it corrupt her, and then take it all away. I like that the Teknophage is convinced the best way to take over the Earth is through corruption, but using her as a trial run doesn’t make much sense since he already seems well aware of the corrupting influence of wealth. He also doesn’t let her keep the money long enough for it to have much of a corrosive influence on her, but they still consider the plan a success, even though the worst thing she does is use a grade school insult on a boss who’s being a bit of a prick.

Mr. Hero Lottery
This is just a more polite version of what ANYONE who came into a large sum of money would say to their boss.

While we don’t delve deeply into the Teknophage’s corruption and subjugation of Earth, later scenes on Kalighoul give us a frightening glimpse into what centuries of his dominion look like. More disheartening  than his sadistic tyranny itself is the affects it has on his subjects, many of whom would rather worship old revolutionary legends than be their own heroes. The ease with which people will accept, and then come to depend on, being ruled is not one of the more flattering sides of humanity, but it is well worth exploring.

Many stories examine what exactly it is that makes us human,  and some of those stories contain robots, but Mr. Hero may be the first I’ve encountered that does so without using the robot as the vehicle for that philosophizing. For as many aspects of this comic as I have touched upon, the one part of Mr. Hero you may have noticed conspicuously absent is, well, Mr. Hero. The biggest reason for his absence in my retelling of his own story is that his role in it is mostly reactionary. He fights because he is attacked; he seeks answers because those around him pose questions. Even when he discovers that he was once a flesh and blood man, with a wife and children and a rebellion to lead, there is not time for even a moment of introspection. He just kind of goes, “Blimey!” and everyone goes on with their day in a hell world.

Just because he is not given the opportunity to develop a great deal of emotional complexity, though, does not mean he is a shallow character. For starters, this is one automaton with not one, but TWO heads, one for ol’ timey boxing and one for thinky times:

Normally I would complain there's no reason he can't just have one head that's good at fighting AND thinking, other than his creators thought it was cool, but when the results are this cool, who am I to argue?
Normally I would complain there’s no reason he can’t just have one head that’s good at fighting AND thinking, other than his creators thought it was cool, but when the results are this cool, who am I to argue?

Granted, the heads aren’t normally on his body at the same time, but we still get some nice Jekyll/Hyde by way of the Odd Couple bickering between the two even when we only get them one at a time. The pipeless head is the one you want to show up to your party, quick to defend his friends, endearing in his simplicity, an all around good bloke. The head with the pipe, who goes by the Ratiocinator, is the one who will come to your party only to recite poetry, then insult you when you ask if he could just not. I think it goes without saying that this is a character who is easy to like and to want to know more about (I mean, did you look at that picture?), but the only time he takes initiative is setting out to find his missing hand, which we never find out the story behind!

I know I have sounded like a broken record about all the things that don’t happen in this comic, but I’m no less torn at the end of this article than I was at the beginning when it comes to how to discuss it. How do you assess, critique, recommend, etc. something that promised so much but never made good? On the one hand, I think it would be yet more tragic if this comic were to be forgotten, but on the other, can I really suggest anyone should read something that will ultimately lead to frustration? (I mean, to be fair, I do still recommend Firefly…screw it, read the comic.)

Perhaps if you do read Mr. Hero, it will wet your whistle for later this year when we take a closer look at Tekno Comix!

Mr. Hero CrossoverSomething a little closer to look forward to, though, is the rest of Madness in the Month that happens to be March here at the Unspoken Decade! Next up is Darry Weight’s look at Venom: the Madness!

Tom Mason talks Exiles and Ultraverse!

  1. Based on house ads, Exiles wasn’t intended to be a part of the Ultraverse upon its creation. When and why did that change? Was Steve Gerber involved from the start?

TOM: Exiles was created long before the Ultraverse and had nothing to do with Steve. What happened was that Dave Olbrich, Chris Ulm and I started kicking around ideas for a super-hero team book that would be owned by Malibu Comics. Almost all of the titles that Malibu had published up to that time had been creator-owned and Scott wanted a couple of properties that the company had claim to. We’d thought we’d create one, so every Monday night for many weeks, the three of us would go out to dinner at a Mexican restaurant near the office and just brainstorm, make notes and start writing a script.

We’d kicked stuff around, Chris had point for the first part and would write things up during the week, then we’d get together again, pass around pages and write, tweak and rewrite and brainstorm some more. And eat nachos.

We finished the first issue’s script, and hired Paul Pelletier to pencil the entire issue. While that was going on, we did a few company-based promotional things – a poster, a promotional postcard, a two-pocket folder, stuff that could be used as presentation pieces for licensing and merchandising. If you’ll notice, a lot of properties shown in the material were not owned by Malibu – Ninja High School is there, Evil Ernie, Dinosaurs For Hire were all creator-owned. The idea was just to make the company look more appealing to other corporate entities. Since Exiles was in the works, and we assumed it would be part of something in the future, we stuck them in there. If someone saw Exiles there, and somehow, magically wanted to develop it as a movie or TV show, then that would’ve spurred actual publication faster.

Exiles #2 - Page 1

Steve Gerber didn’t get involved with Exiles until at least a year after the first issue had already been pencilled and lettered. What happened was we were all sitting around the conference room at the original Ultraverse Founders Conference in Scottsdale in October 1992. On the first day, everyone was pitching around stuff that they’d always wanted to see in comics. Steve threw out that what he’d like to see was to have a character really die and stay dead, and prove it by cancelling his book. And do it all without telling anyone in advance.

By the end of the conference that weekend, Chris, Dave and I decided that we should take Steve’s random thought and match it up with the Exiles that had been sitting on the shelf. Chris sent all the material to Steve once we got back to the office, and the two of them batted around some ideas for how to make it work, and to have Steve rework a few of the existing pages from issue #1 while keeping as much intact as possible, and then develop the story over issues #2-4 so they all could die in the last issue.

The idea only worked because Exiles had never been published as a comic book. If the series had debuted back when we originally wrote it, we would never have suggested bringing it into the Ultraverse. Things would’ve turned out quite differently.

After everyone agreed to graft Steve’s thought to the Exiles, and then killing them off, the trick was just keeping it secret. Back then, as now, books are solicited months in advance and if we stopped soliciting Exiles after #4, everyone would know the book was ending. We didn’t want that. People would start focusing on reasons for the cancellation, and it wouldn’t look right to be cancelling a book so early after the launch of the UV and revealing the truth behind it could spoil the surprise. Also, we didn’t want anyone to know that the characters were going to die. We wanted the shock. We wanted the surprise. We wanted people to see that things about the Ultraverse were different from what they were used to – we’re willing to kill off characters from our launch, cancel their book, and keep them dead.

Of course, the only way to keep it a secret is to lie. Pretend like the book is ongoing, make no mention of the death anywhere for any reason, tell only the people in the office who need to know, and write fake solicitation copy for issues #5 and #6 to keep up the pretense.

It was great fun.

  1. What was Steve Gerber like to work with? Was he a big influence on you and the other Exiles creators before you guys worked in comic books?

TOM: Steve had been recruited as an Ultraverse Founder by Chris Ulm and Dave Olbrich. Both of them (as I had been) were huge fans of Gerber’s work on The Defenders. We wanted a guy who could take the tropes of super-hero comics and spit them out in a new way. Steve had a clever, inventive mind. He’d been around enough to know what DC and Marvel had done in the past, and he was always pushing to acknowledge that and twist it around to make something different. It was remarkable to sit in the same room with him and kick stuff around.

At the Founders Conference, I really pissed him off. Back in his early Marvel years, he had created a character called Doctor Bong in Howard The Duck. And even though he had a bell-shaped head to go with his name, Doctor Bong debuted in the late 1970s. Steve swore to me that the name was not a not-so-subtle drug reference, that it really was a bell reference. And I wouldn’t let it go. I was convinced he was rewriting history so he didn’t get called out by crazy politicians or whatever. I eventually dropped it, and it was all good.

The thing about Steve though is that he just couldn’t keep a schedule. It was always like pulling teeth to get him to turn in a script. He always needed money and we always needed pages and those two forces rarely met on the appropriate day. One time, he was so far behind in writing the dialogue for a pencilled issue of Sludge, but needed money so desperately that we had him come to the office and work with the understanding that at the end of each day he could walk out of the office with a check for each page he completed. We were always advancing him money for work he was promising to deliver. I think by the time Sludge was cancelled, he still owed us a script and we never called in the marker.

  1. Deadeye does not appear in the house ads for Exiles that indicated they would not be part of the Ultraverse. When was he created?

TOM: It’s funny what people take away from what they see. Deadeye was part of the original script that Chris, Dave and I wrote. He was in there from the very beginning and was created by us at the same time as the rest of the characters. He just didn’t make it into the house ad. He was probably left out for space reasons.

You just know Evil Ernie killed everyone on this poster mere moments later.

  1. Amber Hunt goes on to be an integral part of the Ultraverse, as she is the catalyst for the Break-Thru crossover. Was that planned from the start? How did you feel about her character? The creators did a great job making me both love and hate her.
  2. Exiles #4 - Page 28

TOM: My memory bumped me on your question, so I went to Dave Olbrich to see what he remembered. Dave says: “Amber Hunt was a character that was designed to be the center of Exiles. It was through her eyes and her initial storyline experiences that the audience was going to be introduced to the world of the Exiles (as it was designed before the Ultraverse). When we decided to bring Exiles into the UV, Gerber really took a liking to the character and her situation and wanted to expand on her original set-up. Since the characters were going to die and their book was going to be cancelled, that really felt like a marketing surprise. The real trick was how can we take that and make it work as a story, make it impact the UV beyond the shock? So out of that notion – let’s make this death mean something to the arc of the UV overall – she became the catalyst for Break-Thru. It was a story point that developed organically with the editorial team as Break-Thru was being worked out. Having Amber involved in Break-Thru helped tie the title back into the whole of the Ultraverse world.”

  1. How did you feel about creating a team to die? Did it bother you at all?

TOM: Well, they weren’t originally created to die. The timeline is this: Exiles #1 was created and written by Dave Olbrich, Chris Ulm and myself. It was going to be a stand-alone superteam book, not connected to any universe and we assembled the story bible and wrote the first issue’s script sometime in early 1991. And hired Paul Pelletier to pencil it. He completed the pencils for the whole first issue.

Then we got busy with Image, then the Protectors came along, and then the Ultraverse. And all this time that first issue of Exiles just sat on the shelf, waiting for the right time to release it. But it kept looking unlikely that based on the way the market was at the time, a stand-alone super-hero book was the right idea. We shelved it until we could figure out what exactly to do with it.

Exiles #4 - Page 22

  1. What about the portrayal of how hapless these heroes were? Was it hard to go against the grain of heroes generally be really good at everything?

TOM: That goes back to our original concept for the book. At the time we were developing it, Chris, Dave and I knew that the market probably didn’t want, and wouldn’t respond to, an independent super-hero team that was really good at what they did. There were tons of those already. We needed an angle, something different. Far better to go the other way – make them hapless, give them a learning curve and still have it go badly. Steve took that and ran with it, of course.

  1. Exiles #5 was solicited, but you guys knew it would never be made. I am assuming that retailers got their money back, but did any of them give you any flak, anyhow?

TOM: I think both Exiles #5 and #6 were solicited in order to keep the secret from getting out, but there were no refunds because no money changed hands. Retailers don’t pay when they order – they only pay when a book ships. So since neither issue shipped, retailers weren’t out any money, so refunds weren’t necessary.

We caught some flak from the distributors because cancelling books that weren’t going to ship creates extra paperwork that someone has to handle. Most people were cool with it because once you realize what happened, everyone knew it was the only way to pull off a trick like that.

  1. Would Exiles have been part of Malibu’s Genesis Universe if it had not been part of the Ultraverse? Would the Exiles have suffered the same fate?

TOM: The Protectors universe was developed before the Ultraverse, and the Exiles was in development before The Protectors so we had the chance then to add it to the Protectors, but chose not to. The Protectors was really designed to be a reboot of the old public domain heroes from Centaur that originally appeared in the late 1930s and early 1940s. Exiles didn’t fit that narrative.

Had we forced the issue and put Exiles into the Protectors Universe, it’s doubtful they would’ve died because the idea of killing a character and cancelling his book came from Steve Gerber at the initial Ultraverse Founders conference in 1992. Dave, Chris and I were the ones that offered up Exiles at that time.

Exiles #3 - Page 1

  1. The death of the Exiles is one of the more spoken of events in the Ultraverse. Does that surprise you?

TOM: Not really. We knew it would be a big deal, at least we hoped it would. We weren’t just killing off characters, we were making a statement about the UV itself. We were going on record by saying we weren’t bringing them back, and we cancelled their book the second they died, and that if we’re willing to do this with an early launch title, then is anyone in the UV really safe?

It’s a good feeling.

  1. If you bring back Dinosaurs for Hire, you’ll let your buddy Dean know first so we can break it at the only 90’s comic book website out there, right?

TOM: Oh yes. They are coming back. It’s just a question of when.

-Thanks again, Tom for taking some time out of your day to talk 90’s comics, the Ultraverse, and Exiles with us!  Looking forward to the return of Dinosaurs For Hire!

Death Is What Happens While You’re Making Other Plans-Exiles Part 2

Despite the fact that we have had two great articles from Emily Scott and Darry Weight, I know that you guys have been chomping at the bit for the next part of our look at the saga of Malibu’s Exiles!  Well, leave what is left of the bit and get on over here, Legions of the Unspoken, as we are ready for another gander at the amazing world of The Ultraverse!

Later this week I’ll be posting a terrific interview with Tom Mason that deals with the Exiles; I promise you, you can’t wait to look at  this one, kids!  Before I get further into the last half of The Ultraverse’s most ill-fated team, I want to dedicate the rest of this look at Exiles to the late Steve Gerber, who was one of the most brilliant writers in comic book history.  There are very few people who could bend comic books to their will in the way Gerber could, and it is truly an honor to be looking at his work here.

Exiles really changed the game, folks, and I think that it is one of the last major surprises in superhero comics.  I find it to be quite an accomplishment in and of itself that they were able to keep the planned demise of The Exiles a secret.  If this book had launched even a year later, it would have been nearly impossible. Thunderbolts almost accomplished a big reveal, but I think it was just barely ruined.  Wizard, Stan Lee, and Marvel almost pulled a fast one on us in regards to The Sentry, but I think The Sentry had been on stands for .08 seconds before we all knew of their ruse.  I asked Tom Mason about how retailers reacted, but you’ll have to wait for the interview for that information!  Ain’t I a stinker?

I am not as big a stinker as that brat Timmy, who has gone and become a monster called Mastodon.

Exiles #3 - Page 1
No big deal, just doing reps with this car.

Of course, Timmy is not the only Mastodon of the 90’s, or did you forget about Big Van Vader?

Now You Remember.
Now you remember.

Of course, Timmy would probably a bigger threat than Big Van Vader due to, you know, being a giant super strong monster and all.  He confronts the Exiles in a manner that threatens them all, and it forces Ghoul to break with the plan to save Tinsel!

Also, the lady behind the Exiles get shot, which is as good a metaphor as any for how her world and plan is crumbling all around her.

Exiles #3 - Page 4
The customization on Ghoul’s sky-cycle must have cost a fortune, and it must have been done by some guy that the folks on Pawn Stars brings in as an expert on custom sky-cycles.

 Dr. Rachel Deming, though, thinks that for some reason having a giant pre-teen monster running all across town is a bad idea for whatever reason, so she breaks off the Exiles’ assault on Malcolm Kort’s office to chase down Timmy, who is a little jerk.  You know who else was when he was Timmy’s age?  No clue?  Here’s a hint?  DEAN COMPTON.

First though, she got shot, and since Mastodon’s powers so far are being really strong and having cool tusks that resemble an even cooler mustache, we can safely rule him out as the shooter.  That most likely means that the shooter is one of Kort’s goons, and which goon has the most guns?

Why that would be Bloodbath, kind sir.

Exiles #3 - Page 5
Do you think Deadeye is envious of Ghoul’s customization on his sky-cycle? Deadeye’s looks sort of plain in comparison.

Tinsel and Ghoul have their own issues, though, because ever since Ghoul broke ranks to help out Tinsel, they have both pretty much been in peril from the moment Tinsel showed up with the Exiles.  I love how Gerber keeps having the characters make the wrong decisions and showing us the consequences without being too obvious about their inexperience.

The temptation to give away their inexperience in thought balloons must have been heavy, but by avoiding that, Steve Gerber shows us the most dangerous form of ignorance; the Exiles are bad at being superheroes, and not only do they not know that, but they don’t even know that they don’t know that!  That’s the kind of thing that gets people killed both in real life and in The Ultraverse.

Before either of them can be killed, though, Ghoul and Tinsel fall into the clutches of Malcolm Kort, who just wants everyone to know that he isn’t the problem here. Rather, it is all the fault of Dr. Deming, who has all the issues while he is pretty much super perfect in the same way your siblings seemed to be when you were a teenager and you had just missed curfew.  They could do no wrong; you could do no right.  Malcolm Kort thinks he does not have to worry about the former.

Exiles #3 - Page 9
Just to talk more about wrestling, based on his shoulder pads alone, Bloodbath could be a member of the Road Warriors; I mean, admit it, Road Warrior Bloodbath has a nice ring to it!
Exiles #3 - Page 10
The biological waste just sounds like a fancy way for Malcolm Kort to say toilet.

Not gonna lie, this page made me feel uncomfortable in conjunction with Tinsel’s ultimate fate.  All of the Exiles die (although some get better), but only one gets threatened with sexual assault, sexually assaulted, and then brutally shot to death by around a dozen bullets.  If you guessed that that member was Ghoul, I’d call you a sick freak, but I’d so so with a smile as to let you know that I appreciate your humor.  If you guessed Tinsel, I’d say you are more than well aware of the tropes in comic books where these  sorts of horrendous things happen to women.

To be fair, this doesn’t fall right into the trope due to the fact that this doesn’t happen to her so a man can feel something (although Ghoul has what appears to be at least a minor league crush on her, and after he survives the group, he is haunted by the demise of The Exiles, but it is ALL of them, not just Tinsel), but it still is disconcerting to me.  I think that writers (primarily male ones) do not understand that rape and sexual assault are not just “another evil thing” that evil men (or women) can do, but it is instead very off-putting.  I think we are coming around on that, and this isn’t just something that male writers do.  I was able to interview Devin Grayson last year, and  we discussed when she had written a scene where Dick Grayson got raped in Nightwing.  She then described it as “non-consensual, but not rape,” which is sort of like saying that “we landed troops in their country and occupied it, but we did not invade their country.”  Devin expressed regret over not only saying that, but she also was sorry she had included the scene at all because she did not understand just how traumatic victims of rape, sexual assault, or abuse can find scenes like this.

I do think this is a product of the times, and I don’t think Steve Gerber meant anything by it; it does not detract from the enjoyment of the story, but I also think the story would still be just as good without the sexual assault due to the fact that Tinsel gets brutally killed.  Her death is the most brutal and in some ways the most tragic.  Of course, I also have to give Steve Gerber the benefit of the doubt in that he could have just been going straight for the jugular, which is that the most evil of evil men and women would encounter neophytes such as Tinsel, and he is just showing us the logical and most extreme ramifications of superhero activity.

While all this is going on, Mastodon (TIMMY) is squaring off with the rest of The Exiles at the mall,. where some of the coolest balloons this side of the Macy’s Thanksgiving Day parade are residing.  I mean, you could look at The Exiles fighting Mastodon, but damn, there’s Freddy Krueger!

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Godzilla and King Kong are also hanging out. I wonder if they despise being put next to Freddy, as they are just destructive by their nature, while Freddy is evil and does stuff like kill Johnny Depp.

Deadeye does the sensible thing here and fills Mastodon full of tranquilizer darts; I also assume that he hit his target exactly where he wanted due to his awesome cybernetic eye.  Yes, I am still hung up on that, and yes, I always will be.  Of course, some might say that since the Exiles want to train him, attempting to talk him down is the sensible thing.  I’d disagree, but I’m not Dr. Deming, so I am not running this team.

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Deadeye spends a lot of time worrying about the cops, which is understandable since they are tearing up malls and stuff, but in my mind, he is also worried due to a shady past as a rogue agent; how do you think he became a cyborg?

While all of this is happening, Amber Hunt is starting to get really antsy back at the Exiles’ base.  I feel like antsy is sort of a trite way to put Amber’s feelings, since she is waiting on the doctor to come back so the doctor can keep her from dying of the Theta Virus.  Facing death deserves more than just some dude saying, “Why are you so antsy?  I mean, it’s just your life.”  So her antsiness, which is not a word, by the by, is certainly well deserved.

I have anxiety.  Really bad anxiety.  Like anxiety so bad that I think whoever is reading this is angry that they did not get to read it sooner or because it isn’t as good as someone reading this thinks it should be.  I’d like to apologize to those readers now, but that will just make me apologize a whole bunch.  The point of this diatribe on anxiety is that I can only imagine how I would feel in regards to this situation, and I have NO REASON to fear as much as I do.  Amber Hunt, on the other hand, is going to die.  She needs this treatment, and she needs it soon.  So her reaction to the situation is the only normal one; she calls a different lady a skank.

What could possibly go wrong?  I mean, it's just a super science machine and you just were bored in high school biology.
Is rhinoplasty easy? Is it the first thing a doctor learns? Like if you’re in medical school, do they measure how good you will be based on how much you struggle with rhinoplasty? Why do I hope that is true so badly?

While Amber Hunt deals with being on the precipice of death, Ghoul is also dealing with being on the precipice of death.  Or at least, he is dealing with being on more of a precipice of death than he usually is.  Kort has tossed him into the garbage disposal, and he is rightfully none too happy about it.

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It looks like a 90’s Nickelodeon show exploded. Who’s got the Gak?

Ghoul manages to stay alive because he is already sort of dead.  I could look for hours at the random debris in that slime wave.  The skull bothers me less than the bunny somehow, which I think makes me a bad person.  I am sure that someone already found me to be a bad person, though, since I love 90’s comics so much.

Ghoul makes it through this, and even though I compared it to Nickelodeon Gak earlier, now I think it is more like ooze from the Teenage Mutant Ninja Turtles.  The secret of this ooze, though, is that has empty beer bottles floating in it.

Back where the rest of the Exiles are trying to capture Mastodon, Dr. Deming is learning the folly of attempting to talk out one’s problems in a superhero comic book.

What?  Rationally talking to the preteen who just got transmogrified into a horrific monster didn't work?  How could that be?
What? Rationally talking to the preteen who just got transmogrified into a horrific monster didn’t work? How could that be?

The biggest reason why I wish the Exiles had lasted longer is due to the fact that they could have had an awesome crossover with Freddy Krueger who would have been seeking revenge over being senton splashed by Dr. Deming, whether it was her fault or not.  I mean, she can’t talk the kid into calming down, so I see no way she could ever convince the King of Nightmares that this offense was not of her doing.

Also, I find it awesome to see her glasses falling off.  I am a sucker for stuff like that.  Mastodon gets away, but Deadeye’s tranqs start to kick in just in time for one of Kort’s robots to see him trying to get away.

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With the amount of tranquilizer that Deadeye shot into you, you’re not about to be sick, kid; you’re probably about to die.

The book starts to get very real from here on out, as Tinsel is now subjected to Bloodbath’s predilections, which are all nefarious, sick, twisted, and depraved.  Tinsel seems like a wonderful woman, and I think my biggest regret is that we learn nothing about her before she is eradicated by one Bloodbath.  Despite knowing little about her, she is fascinating, and so her death hits hard.  Especially because of this build-up, where Tinsel spends the last few moments of her life being sexually assaulted and hunted down.

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I wish that this scene didn’t start with what appears to be Tinsel laying provocatively on the bed, seeing as how all of this is against her will.

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The next image basically represents the series.   Despite Tinsel’s last great act of defiance, it was too late her for her, just as it is too late for all of The Exiles.  The image is brutal, even for the 90’s, and I don’t have an issue with that.  This is almost certainly the outcome when folks bite off more than they can chew in dangerous situations.  When you constantly tempt death and don’t really have the training or skill to do so, you eventually die.  It’s that simple.

I also think there is subtext here, in that we are shown this brutal scene in order to fully grasp the powers that The Exiles were grappling with and how ill-prepared they were for it.  As we see Tinsel gunned down, we somehow know deep inside that while Bloodbath pulled the trigger, the real murderer is Dr. Deming, who stubbornly refused to see that her team was not ready for confrontations like this.  You realize that life, even life in a superhero universe, just isn’t fair.  Neither is death.

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Brutal.  That’s really all I can say.  There’s no doubt that Tinsel is gone, just as her life and superhero career started.  This time, the bad guys won.  The bullets seem to take up the entire page, as they enter and exit her chest, head, and basically every body part except her knees and feet, and with how Bloodbath is, I am not sure he would not just go and shoot them up after the fact.  A moment of silence for Tinsel, folks; she truly deserved better.

We’ll finish Exiles up in part 3 later this week!   Guess what?  EVERYBODY DIES.