One Hand, Two Heads, All Heart: Neil Gaiman’s Mr. Hero the Newmatic Man by Emily Scott

How best to judge an unfinished work? Is it fair to contemplate what might have been and fill in what you can imagine the artist would have done next, or is that too presumptuous? Is it better only to discuss the parts that actually have been finished, even to the ultimate detriment of that work?

These are the questions I wrestled with while planning out this article on Neil Gaiman’s Mr. Hero the Newmatic Man, and I never really came to a satisfying decision. Sure, I went on some mental tangents about how da Vinci maybe meant to paint some eyebrows on the Mona Lisa and never got around to it, but as far as figuring out the best way to analyze art that never got the chance to fulfill its potential, I was torn.

Mona Lisa
Clearly what da Vinci intended all along.

It can be tricky to apply the concept of completeness to a comic book, which, by its very nature is usually meant to be ongoing, but Mr. Hero, published in 1995 by the short-lived Tekno Comix, has to be one of the most frustrating experiences I’ve had reading anything because of just how incomplete it is versus how much potential it had.  This book posed so many questions, set so many mysteries in motion, and it stopped having resolved exactly zero of them. Of course, reading it 20 years after it was first published and facing an ever dwindling number of issues, I knew it would end before I found out everything, but what made me want to punch a wall instead of just shake my fist, was how close to some of those answers it came.

Seriously, if the whole company hadn’t stopped putting out comics, I would be convinced Mr. Hero stopped when it did just to aggravate me as much as possible. Like me personally. That’s how it felt. The last issue even says The End, even though it ends in the most cliffhanger-y way possible.

What I saw.
What I saw.
What it felt like.
What it felt like.

Of course, the reason it bothers me so much that I’ll never find out what happens is that I was genuinely invested in the comic and intrigued by its premise and characters.  If it were terrible, I wouldn’t have spent several paragraphs ranting about how there isn’t more of it. In that light, I suppose I could tell you more about the things that actually happen in this comic rather than the things that never will. Let’s cleanse the palate with a page of a moustachioed robot beating people up and then dive right on in, shall we?

Hero 1Meet Mr. Hero, the robot best friend you and I and every other person in the world have always wanted. (If you say you’ve never wanted a robot best friend, you are either lying or a self-hating robot.) Mr. Hero was one of a line of comics conceptualized by some very big names in science fiction, including Gene Roddenberry, Isaac Asimov, and Leonard Nimoy, for Tekno Comix, which, this being a 90s comic website, I feel compelled to point out is the most 90s sounding name a company could possibly have.  Neil Gaiman created Mr. Hero,  and the book definitely has some Gaiman-y trappings to it, but it was Eisner Award winning writer James Vance who entertainingly brought the metal man to life and built something unique around him.

From the very first page, it’s obvious that Mr. Hero the Newmatic Man will defy easy categorization, as we are introduced to a hellscape called Kalighoul run by a giant evil lizard named the Teknophage, who seems to be building an army of Victorian-era robots powered by melted souls. Or something. The specifics on how the automatons are created are a little fuzzy, one of many aspects of this world I was disappointed not to see fully explored. So right away, we get a little science fiction, a little steam punk, and some metaphysics, which will soon be joined by healthy doses of action, adventure, and comedy, all rolled in  a shiny metal package.

Mr. Hero 2
I could actually tell that this comic would be quite funny from this page too, but now that I look at it, and myself, critically, that just might mean there is something seriously wrong with me.

Mr. Hero is shipped off by the Teknophage to Earth to be of future use to  in taking it over, but in the meantime he becomes a part of a magician’s act, learns boxing, accidentally punches a punter, gets boxed up, and does not reemerge until he is discovered decades later, sans head and one hand, by our human protagonist, a young mime/aspiring magician/museum worker named Jennifer Hale. Credit where it’s due to artist Ted Slampyak (pencils), both for having an amazing last name and for being insanely prescient in drawing the location of the missing head, a piece of artwork that doubles as a bike any modern hipster would trade a significant portion of his vinyl collection for.

Forget Mr. Hero, or even Mr. Fix-it; meet Mr. Fixie.
Forget Mr. Hero, or even Mr. Fix-it; meet Mr. Fixie.

When Jennifer puts the head back on Mr. Hero and essentially brings him back to life, a whole host of the Teknophage’s baddies come to reclaim him, but, as evidenced in the page above, Mr. Hero is more than adept at giving some rapscallions what for. Much of the earlier issues is devoted to such skirmishes and the schemes of these minions, but the specifics aren’t particularly important, not because they are bad, but without resolution, much of the meat and potatoes of the plot seems random, and a “throw it all at the wall and see what sticks” vibe is pervasive. I attempted to lay out just the basic plot points for my own use, but it sounded so convoluted that I abandoned any notion of describing the comic that way. If I found myself muttering, “Why exactly is this happening?” to myself while actually reading it, I can only imagine how erratic it would sound to someone who didn’t.

What is important are the antagonistic characters themselves, a very motley crew working in various capacities for the Teknophage, everything from genetically modified men who can camouflage themselves with any background to actual monsters to sniveling bureaucrats.  One of my favorites is a man named Mr. Kingman who is sent to Earth to oversee the capture of Mr. Hero. He does exactly what I would do if I were sent away from a hellscape to a relatively cushy planet, which is not give a shit about anything I was supposed to be doing and enjoy some earthly comforts for a while. Did I mention he thinks dressing like Elvis will help him fit in?

It never occurred to me that those metal ball things could be played like a game, but now I really want to sneak into some middle manager's office to try that out.
It never occurred to me that those metal ball things could be played like a game, but now I really want to sneak into some middle manager’s office to try that out.

Considering Mr. Kingman’s fascination with Elvis and video games and the fact that one of the main antagonist plots revolves around subjugating Earth’s population through their TVs, I assume that there was much more pop culture satirization planned for future Mr. Hero issues. As it stands, in addition to all the other genres intermingling in these comics, Vance finds some room for comics’ favorite genre, the superhero. Two of the Teknophage’s genetically modified goons are introduced to Kingman’s comic, and they do pretty much what anyone with superpowers and a newfound knowledge of superheroes would do: demand costumes and cool names:

Mr. Hero Creampuffs
From now on, I will find any excuse to say, “Grab the cryin’ towels, creampuffs – it’s blubberin’ time,” and there’s nothing you or anyone else can do to stop me.
If every comic book cover looked like this, I would have started reading them a lot sooner.
If every comic book cover looked like this, I would have started reading them a lot sooner.

If the letters pages of these issues can be taken as an accurate representation of how readers felt about these characters, fans were decidedly split over whether Deadbolt and Bloodboil were great additions to an already great comic or bad enough alone to ruin them outright. For my part, they were a great injection of humor at a point in the story that could have easily been bogged down by exposition leading to no satisfying resolution. (Something to do with a group of rich guys who are against technology and a plan to take over the world using a Sasquatch-y looking character, who seems neither to be human or one of the Teknophage’s experiments, as a mouthpiece. I’m not sure how this storyline would have fit into an overarching plot, but it does give me an excuse to mention of my favorite classic Dr. Who stories, which it reminded me of, Invasion of the Dinosaurs. Watch it and thank me later.) I enjoy how they ably demonstrate that superpowers alone doth not a superhero make, and I appreciate how they add yet another layer to an already complex universe, but their most valuable asset is the amount of just plain fun they bring.

Some of the best genre-mashing Vance pulls off in Mr. Hero combines the grotesque with a dash of humor, particularly when it comes to satirizing corporate culture. A revolving door of terrified cronies come to cower before their big boss man, and the slightest infraction or failure is met with swift and horrific retribution. The Teknophage maintains an air of etiquette and refinement, all while committing unspeakable acts, and I’m sure the conspiracy theorists who believe the upper echelons of society are lizard people would read this and think that there isn’t even any satire involved.

Mr. Hero Tekno 1

Pictured: Events happening in real time.
Pictured: Events happening in real time.

The Teknophage is a tricky character for me because a big dinosaur who has conquered countless worlds, subjugated untold numbers of people, and harnessed pure soul power is an antagonist who sounds downright terrifying on paper. The problem is that I see the big toothy smile and the proper suit, and it just looks a bit, well, silly. Almost, dare I say…cute? He’s handing out man cubes, and I’m having a hard time not going, “Tee hee!” Is it my fault dinosaurs wearing clothes are adorable? (side note: so are snakes wearing hats).

I do not intend that comment to be a criticism of the character itself so much as a criticism of my own ability to sometimes take things seriously. The Teknophage is a fascinating specimen, juggling many schemes and machinations at once, always one step ahead of his adversaries. Any time they think they have gained an advantage over him, he reveals they have been playing into his hand all along, and you get the impression you have yet to see the limits of his power. He is formidable. It is one of my biggest disappointments in the premature end of this title that we don’t find out more about his plans and motivations, though some of the answers I seek might be found in the solo title I’m thoroughly unsurprised the Teknophage received.

Mr. Hero Ad
TEKNO COMIX…more than just exploding heads….but also, exploding heads.

There are so many things I could say about this ad, but it so thoroughly speaks for itself that it would feel almost disrespectful to add anything. Just bask; just take it all in.

Some of the Teknophage’s plans are more well thought out than others, and one that doesn’t lead the places I thought it might is a plot to corrupt Jennifer Hale. The basic idea is that they will give her a lot of money, let it corrupt her, and then take it all away. I like that the Teknophage is convinced the best way to take over the Earth is through corruption, but using her as a trial run doesn’t make much sense since he already seems well aware of the corrupting influence of wealth. He also doesn’t let her keep the money long enough for it to have much of a corrosive influence on her, but they still consider the plan a success, even though the worst thing she does is use a grade school insult on a boss who’s being a bit of a prick.

Mr. Hero Lottery
This is just a more polite version of what ANYONE who came into a large sum of money would say to their boss.

While we don’t delve deeply into the Teknophage’s corruption and subjugation of Earth, later scenes on Kalighoul give us a frightening glimpse into what centuries of his dominion look like. More disheartening  than his sadistic tyranny itself is the affects it has on his subjects, many of whom would rather worship old revolutionary legends than be their own heroes. The ease with which people will accept, and then come to depend on, being ruled is not one of the more flattering sides of humanity, but it is well worth exploring.

Many stories examine what exactly it is that makes us human,  and some of those stories contain robots, but Mr. Hero may be the first I’ve encountered that does so without using the robot as the vehicle for that philosophizing. For as many aspects of this comic as I have touched upon, the one part of Mr. Hero you may have noticed conspicuously absent is, well, Mr. Hero. The biggest reason for his absence in my retelling of his own story is that his role in it is mostly reactionary. He fights because he is attacked; he seeks answers because those around him pose questions. Even when he discovers that he was once a flesh and blood man, with a wife and children and a rebellion to lead, there is not time for even a moment of introspection. He just kind of goes, “Blimey!” and everyone goes on with their day in a hell world.

Just because he is not given the opportunity to develop a great deal of emotional complexity, though, does not mean he is a shallow character. For starters, this is one automaton with not one, but TWO heads, one for ol’ timey boxing and one for thinky times:

Normally I would complain there's no reason he can't just have one head that's good at fighting AND thinking, other than his creators thought it was cool, but when the results are this cool, who am I to argue?
Normally I would complain there’s no reason he can’t just have one head that’s good at fighting AND thinking, other than his creators thought it was cool, but when the results are this cool, who am I to argue?

Granted, the heads aren’t normally on his body at the same time, but we still get some nice Jekyll/Hyde by way of the Odd Couple bickering between the two even when we only get them one at a time. The pipeless head is the one you want to show up to your party, quick to defend his friends, endearing in his simplicity, an all around good bloke. The head with the pipe, who goes by the Ratiocinator, is the one who will come to your party only to recite poetry, then insult you when you ask if he could just not. I think it goes without saying that this is a character who is easy to like and to want to know more about (I mean, did you look at that picture?), but the only time he takes initiative is setting out to find his missing hand, which we never find out the story behind!

I know I have sounded like a broken record about all the things that don’t happen in this comic, but I’m no less torn at the end of this article than I was at the beginning when it comes to how to discuss it. How do you assess, critique, recommend, etc. something that promised so much but never made good? On the one hand, I think it would be yet more tragic if this comic were to be forgotten, but on the other, can I really suggest anyone should read something that will ultimately lead to frustration? (I mean, to be fair, I do still recommend Firefly…screw it, read the comic.)

Perhaps if you do read Mr. Hero, it will wet your whistle for later this year when we take a closer look at Tekno Comix!

Mr. Hero CrossoverSomething a little closer to look forward to, though, is the rest of Madness in the Month that happens to be March here at the Unspoken Decade! Next up is Darry Weight’s look at Venom: the Madness!

Tom Mason talks Exiles and Ultraverse!

  1. Based on house ads, Exiles wasn’t intended to be a part of the Ultraverse upon its creation. When and why did that change? Was Steve Gerber involved from the start?

TOM: Exiles was created long before the Ultraverse and had nothing to do with Steve. What happened was that Dave Olbrich, Chris Ulm and I started kicking around ideas for a super-hero team book that would be owned by Malibu Comics. Almost all of the titles that Malibu had published up to that time had been creator-owned and Scott wanted a couple of properties that the company had claim to. We’d thought we’d create one, so every Monday night for many weeks, the three of us would go out to dinner at a Mexican restaurant near the office and just brainstorm, make notes and start writing a script.

We’d kicked stuff around, Chris had point for the first part and would write things up during the week, then we’d get together again, pass around pages and write, tweak and rewrite and brainstorm some more. And eat nachos.

We finished the first issue’s script, and hired Paul Pelletier to pencil the entire issue. While that was going on, we did a few company-based promotional things – a poster, a promotional postcard, a two-pocket folder, stuff that could be used as presentation pieces for licensing and merchandising. If you’ll notice, a lot of properties shown in the material were not owned by Malibu – Ninja High School is there, Evil Ernie, Dinosaurs For Hire were all creator-owned. The idea was just to make the company look more appealing to other corporate entities. Since Exiles was in the works, and we assumed it would be part of something in the future, we stuck them in there. If someone saw Exiles there, and somehow, magically wanted to develop it as a movie or TV show, then that would’ve spurred actual publication faster.

Exiles #2 - Page 1

Steve Gerber didn’t get involved with Exiles until at least a year after the first issue had already been pencilled and lettered. What happened was we were all sitting around the conference room at the original Ultraverse Founders Conference in Scottsdale in October 1992. On the first day, everyone was pitching around stuff that they’d always wanted to see in comics. Steve threw out that what he’d like to see was to have a character really die and stay dead, and prove it by cancelling his book. And do it all without telling anyone in advance.

By the end of the conference that weekend, Chris, Dave and I decided that we should take Steve’s random thought and match it up with the Exiles that had been sitting on the shelf. Chris sent all the material to Steve once we got back to the office, and the two of them batted around some ideas for how to make it work, and to have Steve rework a few of the existing pages from issue #1 while keeping as much intact as possible, and then develop the story over issues #2-4 so they all could die in the last issue.

The idea only worked because Exiles had never been published as a comic book. If the series had debuted back when we originally wrote it, we would never have suggested bringing it into the Ultraverse. Things would’ve turned out quite differently.

After everyone agreed to graft Steve’s thought to the Exiles, and then killing them off, the trick was just keeping it secret. Back then, as now, books are solicited months in advance and if we stopped soliciting Exiles after #4, everyone would know the book was ending. We didn’t want that. People would start focusing on reasons for the cancellation, and it wouldn’t look right to be cancelling a book so early after the launch of the UV and revealing the truth behind it could spoil the surprise. Also, we didn’t want anyone to know that the characters were going to die. We wanted the shock. We wanted the surprise. We wanted people to see that things about the Ultraverse were different from what they were used to – we’re willing to kill off characters from our launch, cancel their book, and keep them dead.

Of course, the only way to keep it a secret is to lie. Pretend like the book is ongoing, make no mention of the death anywhere for any reason, tell only the people in the office who need to know, and write fake solicitation copy for issues #5 and #6 to keep up the pretense.

It was great fun.

  1. What was Steve Gerber like to work with? Was he a big influence on you and the other Exiles creators before you guys worked in comic books?

TOM: Steve had been recruited as an Ultraverse Founder by Chris Ulm and Dave Olbrich. Both of them (as I had been) were huge fans of Gerber’s work on The Defenders. We wanted a guy who could take the tropes of super-hero comics and spit them out in a new way. Steve had a clever, inventive mind. He’d been around enough to know what DC and Marvel had done in the past, and he was always pushing to acknowledge that and twist it around to make something different. It was remarkable to sit in the same room with him and kick stuff around.

At the Founders Conference, I really pissed him off. Back in his early Marvel years, he had created a character called Doctor Bong in Howard The Duck. And even though he had a bell-shaped head to go with his name, Doctor Bong debuted in the late 1970s. Steve swore to me that the name was not a not-so-subtle drug reference, that it really was a bell reference. And I wouldn’t let it go. I was convinced he was rewriting history so he didn’t get called out by crazy politicians or whatever. I eventually dropped it, and it was all good.

The thing about Steve though is that he just couldn’t keep a schedule. It was always like pulling teeth to get him to turn in a script. He always needed money and we always needed pages and those two forces rarely met on the appropriate day. One time, he was so far behind in writing the dialogue for a pencilled issue of Sludge, but needed money so desperately that we had him come to the office and work with the understanding that at the end of each day he could walk out of the office with a check for each page he completed. We were always advancing him money for work he was promising to deliver. I think by the time Sludge was cancelled, he still owed us a script and we never called in the marker.

  1. Deadeye does not appear in the house ads for Exiles that indicated they would not be part of the Ultraverse. When was he created?

TOM: It’s funny what people take away from what they see. Deadeye was part of the original script that Chris, Dave and I wrote. He was in there from the very beginning and was created by us at the same time as the rest of the characters. He just didn’t make it into the house ad. He was probably left out for space reasons.

You just know Evil Ernie killed everyone on this poster mere moments later.

  1. Amber Hunt goes on to be an integral part of the Ultraverse, as she is the catalyst for the Break-Thru crossover. Was that planned from the start? How did you feel about her character? The creators did a great job making me both love and hate her.
  2. Exiles #4 - Page 28

TOM: My memory bumped me on your question, so I went to Dave Olbrich to see what he remembered. Dave says: “Amber Hunt was a character that was designed to be the center of Exiles. It was through her eyes and her initial storyline experiences that the audience was going to be introduced to the world of the Exiles (as it was designed before the Ultraverse). When we decided to bring Exiles into the UV, Gerber really took a liking to the character and her situation and wanted to expand on her original set-up. Since the characters were going to die and their book was going to be cancelled, that really felt like a marketing surprise. The real trick was how can we take that and make it work as a story, make it impact the UV beyond the shock? So out of that notion – let’s make this death mean something to the arc of the UV overall – she became the catalyst for Break-Thru. It was a story point that developed organically with the editorial team as Break-Thru was being worked out. Having Amber involved in Break-Thru helped tie the title back into the whole of the Ultraverse world.”

  1. How did you feel about creating a team to die? Did it bother you at all?

TOM: Well, they weren’t originally created to die. The timeline is this: Exiles #1 was created and written by Dave Olbrich, Chris Ulm and myself. It was going to be a stand-alone superteam book, not connected to any universe and we assembled the story bible and wrote the first issue’s script sometime in early 1991. And hired Paul Pelletier to pencil it. He completed the pencils for the whole first issue.

Then we got busy with Image, then the Protectors came along, and then the Ultraverse. And all this time that first issue of Exiles just sat on the shelf, waiting for the right time to release it. But it kept looking unlikely that based on the way the market was at the time, a stand-alone super-hero book was the right idea. We shelved it until we could figure out what exactly to do with it.

Exiles #4 - Page 22

  1. What about the portrayal of how hapless these heroes were? Was it hard to go against the grain of heroes generally be really good at everything?

TOM: That goes back to our original concept for the book. At the time we were developing it, Chris, Dave and I knew that the market probably didn’t want, and wouldn’t respond to, an independent super-hero team that was really good at what they did. There were tons of those already. We needed an angle, something different. Far better to go the other way – make them hapless, give them a learning curve and still have it go badly. Steve took that and ran with it, of course.

  1. Exiles #5 was solicited, but you guys knew it would never be made. I am assuming that retailers got their money back, but did any of them give you any flak, anyhow?

TOM: I think both Exiles #5 and #6 were solicited in order to keep the secret from getting out, but there were no refunds because no money changed hands. Retailers don’t pay when they order – they only pay when a book ships. So since neither issue shipped, retailers weren’t out any money, so refunds weren’t necessary.

We caught some flak from the distributors because cancelling books that weren’t going to ship creates extra paperwork that someone has to handle. Most people were cool with it because once you realize what happened, everyone knew it was the only way to pull off a trick like that.

  1. Would Exiles have been part of Malibu’s Genesis Universe if it had not been part of the Ultraverse? Would the Exiles have suffered the same fate?

TOM: The Protectors universe was developed before the Ultraverse, and the Exiles was in development before The Protectors so we had the chance then to add it to the Protectors, but chose not to. The Protectors was really designed to be a reboot of the old public domain heroes from Centaur that originally appeared in the late 1930s and early 1940s. Exiles didn’t fit that narrative.

Had we forced the issue and put Exiles into the Protectors Universe, it’s doubtful they would’ve died because the idea of killing a character and cancelling his book came from Steve Gerber at the initial Ultraverse Founders conference in 1992. Dave, Chris and I were the ones that offered up Exiles at that time.

Exiles #3 - Page 1

  1. The death of the Exiles is one of the more spoken of events in the Ultraverse. Does that surprise you?

TOM: Not really. We knew it would be a big deal, at least we hoped it would. We weren’t just killing off characters, we were making a statement about the UV itself. We were going on record by saying we weren’t bringing them back, and we cancelled their book the second they died, and that if we’re willing to do this with an early launch title, then is anyone in the UV really safe?

It’s a good feeling.

  1. If you bring back Dinosaurs for Hire, you’ll let your buddy Dean know first so we can break it at the only 90’s comic book website out there, right?

TOM: Oh yes. They are coming back. It’s just a question of when.

-Thanks again, Tom for taking some time out of your day to talk 90’s comics, the Ultraverse, and Exiles with us!  Looking forward to the return of Dinosaurs For Hire!

Death is What Happens While You’re Making Other Plans-Exiles Pt. 3

Hello, Legions of the Unspoken!  Indie February is over, but just like the 90’s, we at The Unspoken Decade don’t give a damn about the rules because we are EXTREME!  Indie February bleeds over into March, with this final installment of our look at The Ultraverse’s Exiles, my interview with Tom Mason, and Emily’s forthcoming article on Neil Gaiman’s Mr. Hero, the Pneumatic Man!  The 90’s keep coming right at you here, folks, and it’s up to you keep up, get on, or get out of the way!

That sounds sort of hateful.  I suppose I should apologize, but hey, I keep cranking out the good stuff, and you keep reading, so I think I am entitled to a little arrogance.  Not as much arrogance as “The Model” Rick Martel used to have, but certainly enough to not worry about anyone stealing my girl!

Everything was going wrong for The Exiles when last we saw them in Issue #3.  Tinsel had just been brutally murdered, Ghoul had been captured, and the rest of the team was unable to either convince Mastodon to come with them or to subjugate him.  Also, Amber Hunt is going to die unless the team gets back in time to administer the cure for her Theta Virus.  She refuses to die filthy, however.

Actually, my mom would have called this filthy, so I guess that's subjective.
Actually, my mom would have called this filthy, so I guess that’s subjective.

That pun is ridiculously wonderful;  I have a soft spot for puns, as does my girlfriend and co-contributor to this blog, Emily Scott, and so that was terrific in my eyes!  I also understand where Amber is coming from.  As I have noted numerous times throughout this look at Exiles, Dr. Rachel has the best of intentions but all the execution of a car without an engine.  The way she is going about this just is not going to work, and she has no clue.  She has treated everyone shabbily thus far, and in many cases, she has treated everyone except Deadeye like they are mindless idiots.  That too, though, will change in this issue.

This title, and of course this was sort of the point, makes one wonder what would have become of The X-Men or Doom Patrol had Professor X or The Chief not been so good at shepherding the young and the powerful.  I get the feeling that this team could have been something special in The Ultraverse had Rachel Deming just been a better leader.  Unfortunately, we will not get to see that.  We will get to see Amber Hunt badmouth the only clothing she finds in the way only a snobby teen ever could.

Exiles #4 - Page 3
Scuzz is a word only the battle-hardened can use.

Amber Hunt goes from worrying about dying to worrying about fashion more quickly than a opossum can scoot under a house!

We also get to see another side-effect of putting together a bunch of strangers with powers who happen to also be young.  That side-effect would be attraction and unwanted attraction.  Again, not to just keep on making comparison with the X-Men, but that’s an issue that almost always seems to work itself out with them, unless you are Jean Grey, in which case you get involved in a love square so thorny that one could walk through 872010 rose bushes and come out with fewer scratches than her heart got from Wolverine, Cyclops, and White Queen.

This ain’t the X-Men, and so things here go less smoothly, which makes tons of sense.  I used to go to APPLE Project, which was an Upward Bound program.  It’s a terrific program that helps impoverished youth find ways to get to college, and one of those ways is by hosting a summer session in which kids get to go stay on a college campus, take college courses, and live in the dorms.  This was lots of fun, but when you put that many teenagers in one spot, the emotions and hormones become a juggernaut even more daunting than Cain Marko himself, and that situation can lead to awkward misinterpretations, such as the small moment we see here:

Exiles #4 - Page 4
Not just a crock, but a FLAMING CROCK.

That’s explosive, and no one even tossed any dynamite or old-timey bombs with long fuses like they use on Spy vs. Spy! The chemistry element gets more play here in one page than it gets in years and years with some team books.

Sadly, though, Ghoul isn’t there to laugh at this interaction, as he has stumbled upon Tinsel’s body.  Ghoul’s power to talk to the recently departed is neat, but the sorrow it must bring comes to the forefront as he talks about Tinsel’s last moments…with Tinsel.

Exiles #4 - Page 5
I wonder what it is she could do to help Ghoul that he refuses. Moisturize his skin?

 Things aren’t going much better for the rest of The Exiles, as in addition to not being able to nab Mastodon, they are now under siege from basically every cop between San Diego and Los Angeles.  The field mission is not going especially well for The Exiles, and I have to believe that part of it is that Dr. Rachel Deming just isn’t qualified to be a field commander.  She commands Mustang to take out some cop choppers without hurting the cops, and when that isn’t working as well as it could have, Deadeye takes aim.

Exiles #4 - Page 7
The crosshairs generated by Deadeye’s eye in panel two mean he cannot miss; see why I want one so badly?

The only person up until now immune to the condescension of Dr. Rachel Deming, Deadeye, is now subjected to the same treatment all of his teammates have been getting. The only difference is this time, Deming instantly knows she has gone too far, as Deadeye isn’t like the other Exiles.  This is not only his first rodeo, but based on his demeanor and confidence, it is entirely possible that he invented rodeos.

Exiles #4 - Page 8
The look on Deming’s face in the last panel is the “I have been called out on my bullshit” look.

I feel like this points out why The Exiles never could have worked as a team.  It wasn’t because Tinsel, Ghoul, Mustang, Catapult, and Deadeye were awful, but it was because Dr. Deming never thought of them as people.  At least, she never thought of them as people outside of the Theta Virus and the abilities said virus would and did grant them.  Leadership is more than just hiring (or in Deming’s case, quasi-kidnapping) folks, telling them what you want, and then manipulating them into doing her bidding as she looks down on them the entire time.

I am pretty sure that most of you reading have a job, so you understand the concept that I am talking about.  We have all had a boss like this, who just does not get the fact that you’re a person.  They don’t get the fact that you can’t just morph into some sort of atomic-powered robot that can get three things done at once in the EVER SO PERFECT way that they can get it done.  Dr. Deming is totally that boss.  The way she said that Deadeye was in charge of the mission and then undermined him the very first time he did something that detracted from her greater calling of gathering up the Theta Virus carriers speaks volumes about her personality and her “leadership” paradigm.  You’re wrong, she’s right, and here’s 78 snide comments to remind you of such.

Of course, her arrogance costs the team everything.  I think that her shabby treatment of Amber Hunt really caused Amber to act so impulsively.  I also have to laugh at the fact that the girl who eschewed her science class just a day or two earlier is now entirely dependent upon a super-futuristic science lab to save her life.  Of course, she was complaining about high school biology, so perhaps had they taught “super virus removal science” at her school, she would have been more interested.  I think all kids would be more interested in science in high school if they taught that course, and if they did teach it, then maybe she would have been able to use this machine properly.

Exiles #4 - Page 9
Most Janet Jackson videos do not have a rinse cycle.

I sort of do not blame her for going ahead and trying to do this herself; I mean, she is going to die one way or another, so she may as well give it a try, especially if Deming is so callous to her needs as to go on a mission that Deming really isn’t needed on while Amber Hunt wonders if she’d die before Deming’s return.

I also have to commend Hunt on using “the big chiclet” as her preferred way to describe death, as I am very sure that most of the ancient religions of the world have described death as being “odd-flavored gum that colors one’s tongue green.”  I hope that is what death is like, but it is probably a lot more like the movie The Frighteners.

Amber’s mistakes will cost The Exiles, well, um, themselves,  but for some Exiles, like Tinsel, all is lost already.  Her life was snuffed by Bloodbath in the previous issue, which does not bode well for Bloodbath now that Ghoul is on his trail.  His trail is easy to find, though, seeing as how he was blinded in Tinsel’s last great act of defiance.  Ghoul is slightly more indestructible than Tinsel, however, and despite being what seems to be The Ultraverse’s greatest blind marksman, Bloodbath stands as much chance against Ghoul as your favorite ice cream treat stands against August.


Exiles #4 - Page 12

Exiles #4 - Page 13

Those two pages are very cold-blooded, but also hilarious.  That’s a hell of a combination, but Gerber handles it not just with aplomb, but like it was as natural as something one does all the time, like pouring cereal or slacking off at work.  The same way you wake up and rue the paltry amount of dough you have in the bank, Gerber marries two seemingly impossibly disparate feelings.

None of this will matter as much as Ghoul would like it to, as Amber Hunt’s attempt to avoid biting the metaphorical chiclet that is death is wreaking havoc on the island, and there’s nothing anyone can do to stop it.  Deming isn’t there, and the entire lover’s spat that occurred earlier prevented those crazy kids from keeping Hunt from doing something stupid, like use technology she cannot understand on herself.

Exiles #4 - Page 16
“JUST STAY OUT OF MY WAY WHILE I SAY SCIENCE STUFF!”

All of their effort turns out for naught, however, and Deadeye, who is just adept at telling you like it is, sums up exactly why these Exiles cannot save themselves.

Exiles #4 - Page 17
After the last panel, all I can hear is Metallica singing ‘SAD BUT TRUE!!!”

And that fact there, uttered by Deadeye in the midst of a mad dash home, sums up Exiles perfectly.  In some ways, it sums up humanity, sadly enough.  Sometimes it seems that no matter what our gifts and abilities are, we remain capable of so much less than our potential due to impudence and shortsightedness.  The Exiles sort of exemplify these aspects of humanity.

Then, of course, we are introduced to futility, as regardless of the efforts we make, on occasion, they just do not matter.  I know that we have all interviewed for a job where we had a KNOCKOUT interview, but we did not get the job b/c it was already decided who would.  Of course, that was just our livelihood.  When those with super powers encounter futility, the ramifications are much more devastating.  The Exiles are destroyed.

There's time for one last quip before I am atomized.
There’s time for one last quip before I am atomized.

Exiles #4 - Page 24

Exiles #4 - Page 26

The Exiles are finished.  Their hubris and inexperience combined to destroy them, despite their powers and valiant natures.  Ghoul got his revenge on Malcolm Kort, and he got to dress like Panama Jack’s cousin, Rambo Jack, as he did it, which is an image to leave you with since this series is a downer.

I don’t mean that pejoratively.  I am a huge fan of sad music, to the point where almost every song I enjoy can be described as “really sad, but really good.”  Many movies we enjoy that resonate with us on a deep level are sad, such as The Ice Storm, which is seemingly designed to nothing but drive the happy to the suicidal and the suicidal off bridges.  I love that movie.  So to say that this makes one feel awful to see play out makes sense, but that was sort of the point.  The real world isn’t always sunshine and roses, unless it is blooming time on a rose farm.  Then, I am pretty sure it is all sunshine and roses.  Otherwise, life is tough, and we often have to pay very hard for the actions we take that do not work out, and it seems like the more spectacular of an action we take, the higher the price we have to pay if it fails.  Actions do not come much more spectacular than those of Deming and The Exiles.  Steve Gerber sort of explains in an afterword for The Exiles.

Exiles #4 - Page 31

Steve did a great job in that essay telling us what happened and why, and Tom Mason did an interview with me that will be posted in the next day or two  that reveals even more behind-scenes info on The Exiles!

Amber Hunt will go on to be in The “All-New Exiles,” and she is basically the jumpstart for the Ultraverse crossover “Break-Thru.”  Ghoul will go on to be in Ultraforce, but The Exiles were never forgotten, and now, they are no longer Unspoken!  Thanks for reading, and stay tuned the rest of March for “Madness Month”!  Emily will bring us Skrull Kill Krew, I will be doing Ghost Rider vs. Madcap, and Paul O’Connor of Longbox Graveyard and I will be chatting about the merits or lack thereof of 90’s comics in a podcast!  Stay Tuned, folks!

Now as promised, Ghoul as Rambo Jack, with just a touch of Road Warrior Hawk tossed in!

Exiles #4 - Page 19

The Gimmick Era Has Never Been Covered So Well.